At the end of June, League of Legends released their auto-chess style game mode, Teamfight Tactics, and it’s been climbing in popularity ever since. \n \nAccording to the official Teamfight Tactics page, “TFT is a round-based strategy game that pits you against seven opponents in a free-for-all race to build a powerful team that fights on your behalf. Your goal: Be the last person standing.” \n \nThis occurs via a mix of RNG and strategy to create synergies within teams that players can itemize and place according to their needs and what the game dishes out for them to use. \n \n \n \nSince the game is still within its first month of release, there are plenty of bugs that need to be fixed and components that need to be balanced. \n \nOne bug in particular, though, has been especially frustrating. \n \nEvery round, players gain gold and have the option to upgrade, add to, and move around their team. Players then go to an enemy’s arena, or an enemy comes to them, and their champions battle it out. \n \nDuring this time, players are sometimes experiencing a bug that causes one or more of their champions not to attack. \n \nInstead, champions will idle and not cast abilities or auto-attack enemy champions. This bug seemingly occurs at random and can happen at the start, middle, or end of a fight. \n \nIt’s particularly frustrating when a champion is about to win a final stand 1v1, only to stop attacking and lose for no reason other than a simple, yet infuriating, glitch. \n \nWhile the bug doesn’t seem to have any rhyme or reason to when it can happen, it can specifically happen due to pathing issues. If a champion is across the arena or has to awkwardly move around other champions to attack, there’s a chance they’ll just stop moving and attacking altogether. \n \nThere are plenty of issues that Riot Games has promised to fix in upcoming patches, but this one has been especially frustrating. \n \nPlayers who have built a solid team composition and smartly strategized their champions and items will find it to be severely irritating when they lose a fight they should have won. \n \nWhile one lost fight doesn’t necessarily mean a lost game, it’s no secret that TFT matches can quickly sway one way or another based on seemingly small changes – so in the long run, losing a round due to a bug can really be a game-changer. \n \nHopefully, when League of Legends has its next patch, which is slated for mid-July, Riot Games will be addressing the idling bug among other fixes.