Insomniac featured two exciting showcases during the PlayStation 5 reveal event that carried out earlier this month which are as follows: Ratchet & Clank: Rift Apart and Marvel’s Spider-Man: Miles Morales—a title said to be similar in purview to Uncharted: The Lost legacy. \n \nYesterday, Sony shared a new developer video where Insomniac Creative Director Marcus Smith, who’s working on Ratchet & Clank: Rift Apart explained how PlayStation’s 5 hardware complemented the design of the recent title. \n \n \n \nIn his own words, Marcus Smith explains better: \nRatchet & Clank is a series that prides itself on the exploration of exotic worlds and bringing you to places you've never been before, and that's something that we're striving for and that PS5 has allowed with just increased horsepower. The number of objects in the world and the things to explore, the enemies around, the effects, everything is more, more, more. \n \nThis is what we're trying to do, build worlds that feel real and are bringing you in. You're exploring these brand new spaces. This is something that we could never have done on previous generations. \n \nRatchet & Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts. That would not have been possible without the solid-state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near-instantaneous speeds. It is an unbelievable game-changer in terms of how we can now play gameplay where you're in one world, and the next moment you're in another. \n \nWe're loading up levels, which happens so quickly and in the action that you don't even imagine that this is something we couldn't do before, because it feels so natural. Long gone are loading screens. Now it's all about bringing exciting new adventures. \nSmith also noted that the PS5 controller and its 'cyclone' audio engine would heighten the sensorial experience for players: \nThe DualSense controller of the PS5 is tailor-made for Ratchet & Clank weaponry. The amount of tactile feedback that you get using our weapons makes them feel way more powerful and also lets you know how the weapon is behaving. One example is our Enforcer weapon, it's like a double-barreled shotgun, and it uses the adaptive triggers to give you tension. As you're moving your finger down halfway, you can fire one barrel. If you pull it down, you can fire both barrels. But all along the way, you can feel the difference between the tension tightening up, and it just makes all of our weapons a much more immersive and powerful feeling. \n \nAnother thing we can't wait for you to experience is 3D spatial audio. This is a fundamental difference between listening to a television set and going out into the middle of the forest. It brings you into these worlds in a way that we've never been able to do before. \nRatchet & Clank: Rift Apart is yet to have a release date. However, once we are privy to any official news, rumors, or credible leaks concerning its release, we'll let you know.