The GTA Trilogy: Definitive Edition's development appears to have been based on the mobile remastered editions, as evidenced by the fact that screenshots of an early build were found on the ArtStation account of a Grove Street Games employee. \n \nI'm certain you do not even want me to tell you, but the Grand Theft Auto Trilogy release from the previous year received a lot of negative feedback due to the fact that it contained a large number of bugs, odd artistic decisions, game-breaking elements, and poor optimization. Rockstar Games even had to issue a statement in response to the backlash they received after the game's first release, despite the fact that it has since been patched to improve the overall player experience. Unfortunately, as a result of the unsuccessful introduction of the updated trilogy, information regarding its production has been difficult to come by and is likely to continue to be difficult to obtain. \n \nFans of Grand Theft Auto have just learned that Christopher Walch, the lead 3D artist for Grove Street Games, has published many screenshots of an early build of the GTA Trilogy. These screenshots provide a glimpse into the development process of the game and were first shared on Twitter by user videotech_. \n \nThe majority of the photographs show two cars parked outside of Grove Street in San Andreas, one of which is in average shape while the other is entirely damaged. The screenshots appear to show a number of distinct paints and textures being applied to the vehicles, which are then compared to one another under a variety of lighting settings. The process of putting up a blueprint workflow for the emergency lights found on ambulances and police cars is depicted in another thread of photographs on the ArtStation account.