Riot Games have taken another massive step in the promotion of their mobile version of\u00a0<a href="https:\/\/happygamer.com\/league-of-legends-community-asks-riot-games-to-set-an-example-against-toxicity-by-banning-toxic-streamers-65134\/"><em>League of Legends<\/em><\/a>,\u00a0<em>League of Legends: Wild Rift<\/em>. The mobile game is set for a full release this year, but has quite a way to go before it can successfully do such.\r\n\r\n<em>League of Legends: Wild<\/em> <em>Rift\u00a0<\/em>is still very much in development, though there's been a few tests going on. While the full game is far from playable, there have been a few notices that seemed to argue otherwise.\r\n\r\nTaking to Twitter today, Riot warned players about some issues that have been creating a "few confusing experiences." Namely, one of these was that players have been given notifications to opt into a non-existent early access test.\r\n\r\n"We've also seen reports that push notifications have been sent out to some players saying the game is available," Riot explains. "We're still tracking down the source of where this is happening, but to be clear: the game is not available yet, so please don't download anything fishy!"\r\n\r\nAll in all, it seems like Riot has been having a few snags with the development of\u00a0<em>League of Legends: Wild Rift,<\/em> but it seems like everything is beginning to come together. As the build continues, they've even updated the minimum specs required to play the title.\r\n\r\n[embed]https:\/\/twitter.com\/wildrift\/status\/1261310370595160064?s=20[\/embed]\r\n\r\nThe following specs are what <a href="https:\/\/happygamer.com\/league-of-legends\/">Riot<\/a> lists as the minimum requirement to play this title:\r\n<ul>\r\n \t<li>1.5gb RAM<\/li>\r\n \t<li>Qualcomm Snapdragon 410 processor<\/li>\r\n \t<li>Adreno 306 GPU<\/li>\r\n<\/ul>\r\n"We're working to support 32-bit Android processors," Riot writes. "For iOS players, we're aiming to have\u00a0<em>Wild Rift\u00a0<\/em>run on an iPhone 6 and above, which we know is a little higher than what we previously announced."\r\n\r\nFinally, Riot announced that they'll be extending their alpha a bit further out. The developers have temporarily raised the required device specs to bring the title to new shores.\r\n\r\nWith this new development, a limited alpha test will be launching next month in Brazil and the Phillippines. The developers aren't able to give us any more extensive information than that, but knowing that the development\r\n\r\n<em>League of Legends: Wild Rift\u00a0<\/em>has been an extremely ambitious project since the announcement, with Riot having worked to build the game again from the ground up. So far, the roster is more than a bit limited, but considering the title isn't even in a widespread alpha, that's more than forgivable.\r\n\r\nBeing built from the ground up has allowed the development team to hone the title for mobile devices rather than port over some sort of horrible monstrosity in an attempt to get the game out and onto shelves. Once we're given a more solid release later on in the year, there'll be plenty of eyes on the title to see if it can live up to the name of its original form.