Nothing good can ever come out of pining for what could have been, but, man, what could have been! Last week we all learned through a Cliff Bleszinski tweet about the <em>Alien<\/em> game that Boss Key Productions <a href="https:\/\/happygamer.com\/boss-key-productions-were-working-on-a-newt-led-alien-fps-that-was-cancelled-after-disney-bought-fox-55331\/">were working on before it was scrapped<\/a> in the wake of Disney buying 20th Century Fox.\r\n\r\nAs it turns out, that wasn't the only <em>Alien<\/em> title that didn't survive the big acquisition. Frederik Schreiber, the vice president of 3D Realms, responded to Bleszinksi's tweet and revealed their own <em>Alien<\/em> title, <em>Aliens: Hadley's Hope<\/em>, that was actually in pre-production before it got canned.\r\n\r\nhttps:\/\/twitter.com\/Freschism\/status\/1227347415298183171\r\n\r\nThe game was being developed by 3D Realms (2006 <em>Prey, Duke Nukem<\/em>) and Slipgate Ironworks (<em>Rise of the Triad, Kingpin: Reloaded<\/em>) and would have been a PvE multiplayer experience that saw a bunch of colonists and marines fighting against a protective alien Queen. As the official text puts it, it would have been a "story-driven PvE multiplayer adventure shooter dripping with atmosphere, lore, and suspense."\r\n\r\nThe game would have relied heavily on strategy and cooperation, with players having to work together to defeat swarm after swarm sent by the queen. It essentially sounds like a horde mode, but stretched into an entire narrative-driven game. It also sounds awesome.\r\n\r\nOf course, it didn't end there. There would be multiple queens, as the planet the players found themselves on would be a breeding ground for aliens, with dozens of queens and hives. Hadley's Hope is actually a human mining colony that's featured in 1986's <em>Aliens<\/em>. Coincidentally, the canceled Boss Key Productions game would have also spun off of <em>Aliens<\/em>, despite there being six films in the main franchise.\r\n\r\nThe plan was to continue to pump out content for the game, making it sound a bit like the current games-as-a-service trend. The world Alien is vast and it just keeps growing, so it's easy to imagine them having content to sustain the game for years.\r\n\r\nDespite <em>Alien: Isolation's<\/em> critical success, the game didn't make a lot of money, so it's not hard to see why these games were dropped after the acquisition. From a gamer's standpoint, however, it's heartbreaking. <em>Alien: Isolation <\/em>was exceptionally good for a licensed-based game and it showed just how well that world translates to a video game framework.\r\n\r\nRidley is still out there working on his beloved film franchise, so hopefully a hit new film in the series will rekindle interest in further <em>Alien<\/em> games.