Imagine a <em>Death Stranding<\/em> having a sequel, well that's precisely the reaction everyone got when Hideo Kojima said in an interview, that \u2018if there were to be a sequel to <em>Death Stranding<\/em>, it would probably start from zero.' With Death Stranding had a mixed review but mostly positive, Kojima seems to have a lot of surprises for fans.\r\n\r\nEarly in 2015, Hideo Kojima forsook his long-tenured position at Konami. After almost 30 years, the popular game creator had a personal project to work on. However, his break wasn't long enough, when PlayStation did help by giving Kojima the necessary resources he needed to create his game studio. Four years later, that collaborative effort Kojima had with PlayStation gave birth to Kojima Productions with their first baby, being '<em>Death Stranding<\/em>\u2019 even though it wasn't what people expected from Kojima productions.\r\n\r\n[embed] https:\/\/www.youtube.com\/watch?v=M-THPoPtfEs [\/embed]\r\n\r\nKojima even stated that he expected mixed review towards <em>Death Stranding<\/em>, due to its new genre and challenging feat. It's of the fact that the game is challenging for players, patience, and skill, with the possible awareness if it's unique.\r\n\r\nWhile some critics praised the concept <em>Death Stranding<\/em> came with, others completed were opposed to it. Back to the main point of this breaking news, so Kojima's recent statements on a possible sequel to <em>Death Stranding<\/em> came from an interview he had with Vulture.\r\n\r\nIn the interview, Kojima conveys his interests in the continuation of <em>Death Stranding<\/em>, but he then noted, if that were the case, he would have to start from scratch. Besides, from his previous titles, it's obvious his games have a lot of ambition and groundbreaking variables. So, this connects the dot to why it would be a 'start from scratch' scenario for a possible sequel to <em>Death Stranding<\/em>.\r\n\r\nThis explains why when developing <em>Metal Gear<\/em>, he added new systems and in-game mechanics in almost every new game in the series. He also told Vulture that he would love to continue working with the protagonist of the game, Norman Reedus. Even Reedus did imply that Hideo Kojima was a genius, saying that \u2018His mind is another level.\u2019\r\n\r\nDuring the interview with Vulture, he also spoke on the sensitive aspects of working on <em>Death Stranding<\/em>, saying he did think before that 'most American guys couldn't relate with the feeling of solitude.' This was something he did find difficult trying to express in his game, to meet a global appeal. According to him, his views changed after watching Martin Scorsese's <em>Taxi Driver<\/em>, a movie that epitomizes the difficulty of dealing with depression.\r\n\r\nHowbeit, the story behind <em>Death Stranding<\/em> even seems to get crazier by the day. Think about it, from an idea to the production and development of the game, yet the surface is still elusive. Still, this doesn't dispute the fact that <em>Death Stranding<\/em> has sufficient critics to foster the games' true nature, with some school of thoughts that arises from that game that no other game can do in terms of video game product placement.\r\n\r\nConsidering the nature of Hideo Kojima and his past works, it\u2019s remotely impossible to predict what comes next in his oyster, whether it be new projects or a sequel to <em>Death Stranding<\/em>!