Sea of Thieves Season One starts today, and with it comes a bunch of changes, new content, and some fresh ways to approach your pirate life on the Sea of Thieves. This other post details what's inside the Season Pass, but for this post, I'll go into detail about what sort of new content you can dive into from today. \n \nFirst up, the Merchant Alliance is receiving a brand new voyage - Lost Shipments. For anyone who's already made the journey to Pirate Legend, or if you're still working your way up, then you'll know the Merchant Alliance can be a bit frustrating to level up with its delivery missions. \n \nThankfully, these new Lost Shipment voyages are a little more involved. It plays out like you're a pirate detective, looking for clues along the route of the lost ship. If you find the captain's key along the way you can get an extra bonus when you find the sunken ship. \n \nhttps:\/\/twitter.com\/SeaOfThieves\/status\/1354787493187620867 \n \nNext up, the Season events. This is not a new format for Sea of Thieves, but the Season system does promise more consistent events, challenges, and trials over the course of the next three months. \n \nFirst up, the Champion of Souls event is available via the Order of Souls. You can check out events by heading to the Events tab in-game. Classic Fort Night will still be available on Fridays and isn't going anywhere over the course of this season. \n \nIn terms of cosmetics, the Sea of Thieves Season One update restocks the Pirate Emporium for the first time this year. Although there are 100 items (some of which are cosmetics) available in the free season pass, there are also a few new sets to purchase, such as the Dark Adventurer set for Pirate Legends. \n \nOf course, if you're not bothered by the cosmetics, there are also some positive changes to the gameplay and some bug fixes for some well-known and frustrating bugs. For example, tired of getting stuck loading on a black screen after taking a mermaid? Rare says it's fixed. \n \nSkeleton ships will now also take hull damage if set on fire, that ear-destroying noise of being submerged and coming out of the water has been removed, and a few servers fixes to reduce latency and help prevent crashes. This should be applicable to all platforms. \n \nDespite all the positive changes, there are still two areas that need addressing: hit-reg issues with ghost shots and sword slices, and the insanity that can occur after a server merge. These are known issues and still being looked at by Rare.