If you’ve been wanting to explore a new land of Greek-inspired fun and adventure, look no further than Mythic Odysseys of Theros sourcebook for Dungeons and Dragons. MOoT has been out for almost a month now and players have had plenty of time to go through all that it has to offer.

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Amongst the new things it brings to the table(top), such as new subclasses and races, is a new set of magic items for players to collect and use in their travels. These items are balanced for use in Mythic Odysseys of Theros, so be sure to review them for balance before adding them to any non-MOoT campaign.

The article below will go over the next few items on the list of 8, but be sure to check out our other articles to view what else MOoT has to offer.

Potion of Aqueous Form (Potion, Rare)

When you drink this potion you transform into a puddle of water. You return to your true form after 10 minutes or if you become incapacitated or die. You’re also under the following effects:

  • Liquid Movement – You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of other creatures. You can rise up to your normal height, and you can pass through even Tiny openings. You extinguish nonmagical flames in any space you enter.
  • Watery Resilience – You have resistance to nonmagical damage. You also have advantage on Strength, Dexterity, and Constitution saving throws.
  • Limitations – You can’t talk, attack, cast spells, or activate magic items. Any objects you were carrying or wearing meld into your new form and are inaccessible, though you continue to be affected by anything you’re wearing.

Pyxis of Pandemonium (Wondrous item, Legendary)

A creature that touches this ornate wooden vessel gains the benefits of a short rest. That creature also gains the effects of the bless spell until the creature finishes a short or long rest. The creature can’t gain these benefits again until they finish a short or long rest.

If the vessel is opened, roll on the Pyxis of Pandemonium table to determine what happens. Any spells cast by the Pyxis have a spell save DC of 17.

Curse – Any creature that gains the benefit of a short rest from the Pyxis must succeed on a DC 17 Wisdom saving throw or be charmed by it. A charmed creature must do everything it can to try and open the Pyxis.

The Pyxis contains 8 different calamities that affect the creatures around it, ranging from all creatures going berserk to insect plagues.

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If you like this content, it’s recommended to check out the Mythic Odysseys of Theros campaign sourcebook for more information.