Generally, when a video game is made, it\u2019s trying to send a message. Usually.\r\n\r\nSometimes that message is as simple as \u201clove the creatures of this fantastic world\u201d, or \u201cdon\u2019t trust hook-nosed redheads with their own ominous leitmotif or they\u2019ll cast the world into darkness.\u201d That last one might be a bit esoteric.\r\n\r\n[embed]https:\/\/twitter.com\/baftagames\/status\/883681246144069632?s=21[\/embed]\r\n\r\nFractured Minds, however, has a much different tale to tell. Designed and created by Emily Mitchell, it is her opus, a game exploring the struggles of living with mental health.\r\n\r\nThe game is by no means a long one, with a price to match. But as seen with other indie titles (and even some AAA ones), price doesn\u2019t necessarily correlate to quality. And if the rave reviews of the game don\u2019t showcase that, the BAFTA (British Academy of Film and Television) Young Designers Game Award Mitchell\u2019s won certainly has.\r\n\r\nFractured Minds was created with the intent of aiding understanding and awareness of mental illness. Already a sensitive subject without video games being a factor, Fractured Minds explores the world of mental illness in a way that, at times, makes you forget you\u2019re even playing a game, rather, watching scenes from your own life unfold. The game features six chapters, each dealing with a different aspect associated with mental health, such as isolation, depression, or anxiety, and showing how life can be perceived when dealing with such things.\r\n\r\nTaking place in first-person, Fractured Minds has the player interact with their environment, solving challenges and puzzles inspired by real-life obstacles.\r\n\r\nIn addition to springboarding what\u2019s sure to be a great career for Mitchell, Fractured Minds publisher Wired Productions, has offered support to Safe In Our World, a Game industry charity that funds mental health awareness. 80% of the proceeds will fund Mitchell\u2019s career, as well as other initiatives from Safe In Our World.\r\n\r\nMitchell states her own debilitating anxiety as a factor in designing Fractured Minds, with her wanting to create a game that shared her experiences and provokes honest and open discussion about the topic.\r\n\r\nWith mental health issues becoming more and more prominent as the years go on, it\u2019s quite a shock to see a game where such a topic is the main focus, let ahold handled in a way that isn\u2019t for shock value and is actually tasteful.\r\n\r\nFractured Minds sees a Nintendo Switch release November 14th, 2019.