If you are sick with the radio towers on the Assassin's Creed series, would an apology make you feel better?\r\n\r\nPatrice D\u00e9silets was asked about the idea of the radio towers, and he could only laugh. The Assassin\u2019s Creed creator was in EGLX in Toronto, Canada. Even today, when he\u2019s already moved on to other projects, he\u2019s still associated with one of Ubisoft\u2019s most successful games.\r\n\r\n[embed]https:\/\/www.youtube.com\/watch?v=Qw8u8dFBH4M[\/embed]\r\n\r\nHe said one of his favorite titles was Zelda: Breath of the Wild. The expansive universe allows the player to do anything after \u201cfinishing the first half-hour or so.\u201d Unwittingly, he brought that over to Assassin\u2019s Creed, where you need to climb towers to unfog the map.\r\n\r\nWhile gamers found the radio towers a novelty at the beginning, they quickly wore out their welcome. Some players have remarked about the bad mechanics where it takes a lot of their time climbing the tower. A digital map would have quickened the pace of the game.\r\n\r\n\u201cSorry, it\u2019s my fault,\u201d he conceded, to which the crowd erupted in laughter.\r\n\r\nD\u00e9silets left Assassin\u2019s Creed in 2010 and went to work for THQ. However, in a bad stroke of luck, the studio folded only to be acquired by Ubisoft later on. Suddenly, the creative director found himself under his former employer once again. The partnership only lasted for three years before he was fired. The termination led to a legal lawsuit filed by D\u00e9silets against Ubisoft.\r\n\r\nIn explaining why he left Ubisoft, he claimed to be tired of all the \u201cpolitical lying.\u201d For the most part, he was the one facing the press, and the stress proved too much. He said that he was never a good liar, and the constant need to do so burdened him.\r\n\r\nHe left when he was in the middle of Assassin\u2019s Creed: Brotherhood. But even today, people know him as the \u201cAssassin\u2019s Creed guy,\u201d which is both a blessing and a curse. For instance, being known as the creator of the game opened a lot of doors for him. On the other hand, he could not shed off his previous persona even if he has already moved on.\r\n\r\nD\u00e9silets said that he hadn\u2019t touched Assassin\u2019s Creed in 10 years, but he\u2019s no longer bothered by the situation.\r\n\r\nIn August this year, D\u00e9silets and his team released Ancestors: The Humankind Odyssey under Panache Digital Games. It is the first project by the Assassin\u2019s Creed since Brotherhood back in 2010.