Okami made massive waves in 2006 when it brought a unique style of gameplay mixed with Japanese mythology to the public. The game tells the story of how the land was saved from darkness by the Shinto sun goddess named Amaterasu, who often took the form of a white wolf. \n \nThe game was immediately loved by fans, and now the potential for a sequel was mentioned on Twitter. Developer Ikumi Nakamura recently tweeted, "You guys want to see Kamiya's Okami again, right, everyone? I want to work on it too!" This simple tweet has spun fans into a flurry of excitement and doubt as one of their beloved franchises could see a return. \n \nhttps:\/\/twitter.com\/nakamura193\/status\/1185203513543933953 \n \nThe original Okami was one of the last games released prior to the launch of the PlayStation 3. The game received critical acclaim and earned IGN's 2006 Game of the Year reward, and the Wii version quickly rose to popularity. It was eventually ported to PC, Playstation 4, and Xbox One in 2017 and later for the Nintendo Switch in 2018. \n \nWhat made the game so unique was its use of an in-game tool called the Celestrial Brush. This brush would allow players to pause and bring up a canvas of the game's current screen. Players could then draw onto the screen and cause effects based on the pattern. \n \nIf the player drew a loop, a strong wind would be generated. You could cut enemies by drawing a line through them or even fix bridges using the paint and painting over the break. These techniques were learned by completing constellations that released Celestial Brush gods, who were all inspired by the Chinese Zodiac. \n \nThe game's style drew massive acclaim across gaming communities. The art is inspired by Japanese watercolor and wood carving art of the Ukiyo-e style. Although it was originally planned to be rendered in a photorealistic 3D style, the development studio found that the colorful Sumi-e style would be much better. \n \nA new addition to the series could bring some life back into the game's story but many fans are concerned that it would lose value on newer consoles. Much of the game's original charm came from the unexpected control scheme mixed with blocky and lovable characters that were accented by the mix of low rendering capabilities and the Sumi-e style. \n \nMany are already saying that a release is not going to happen, they are calling this a bad joke. Others are already hoping this becomes a reality and with their wallets at the ready enthusiastically expecting the sequel.