Nearing it’s first full month of release, Tasha’s Cauldron of Everything has been one of the main focuses of the tabletop gaming community for a while now. Wizards’ newest expansion offers D&D players new subclasses, feats, character creation rules, magic items and more!

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If you haven’t caught the previous entry in the series, it’s a great place to stay current on the magic items available in TCoE. The article below will cover the Elemental Essence Shard and Far Realm Shard magic items.

Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

ELEMENTAL ESSENCE SHARDS

Air – You can immediately fly up to 60 feet without provoking opportunity attacks.
Earth – You gain resistance to a damage type of your choice until the start of your next turn.
Fire – One target of the spell that you can see catches fire. The burning target takes 2dl0 fire damage at the start of its next turn, and then the flames go out.
Water – You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.

Far Realm Shard
Wondrous item, rare (requires attunement by a sorcerer)

This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.

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If you like this content and would like to view more, it’s recommended to visit the D&D website for the Unearthed Arcana section. As always, stay tuned for more coverage on the magic items available in Tasha’s Cauldron of Everything!