Tasha’s Cauldron Of Everything: Feats Get A Final Print In D&D’s Newest Rules Expansion (Pt. 5)

Tasha’s Cauldron Of Everything: Feats Get A Final Print In D&D’s Newest Rules Expansion (Pt. 5)
Credit: Wizards of the Coast

Tasha’s Cauldron of Everything promises much, as players the world over are scrambling to peek at the unknown contents. On inspection, the book really does seem to contain, well, everything! This expansive addition to D&D 5E offers players 30 new subclasses, character creation rules, class feature variants, feats, and more!

If you haven’t caught our previous entries in this series, it’s a good place to get caught up, as well as is the Unearthed Arcana website. The previous article covered the Shadow Touched, Skill Expert, and Slasher feats. The article below will cover the remaining two feats printed in Tasha’s Cauldron of Everything: the Telekinetic and Telepathic feats.

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Telekinetic – You learn to move things with your mind, granting you the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

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As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.

Telepathic – You awaken the ability to mentally connect with others, granting you the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You can speak telepathically to any creature you can see within 60 feet of you, and your telepathic utterances are in a language you know. The creature understands you only if it knows that language, and your communication doesn’t give the creature the ability to respond to you telepathically.

You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.

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If you like this content and would like to see more, it’s recommended to visit the D&D website for more information. Thanks for checking out our 5 part series on the feats available in Tasha’s Cauldron of Everything!

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