All The Balance Tweaks Of BetaDwarf’s Latest Minion Masters Balancing Patch

All The Balance Tweaks Of BetaDwarf’s Latest Minion Masters Balancing Patch
Credit: Xbox via YouTube

BetaDwarf is constantly making updates to their free strategy game Minion Masters. Recently, we discussed the Wild Card system rework as well as a few of the many bugs that the team is fixing.

But reworks and bug fixes aren’t all that’s coming with this patch! BetaDwarf is bringing a heavy amount of balancing to a great number of cards. We already discussed a few of them – Ting Teng Tung, Zealots of the Burning Fist, Snake Druid, and Dragon ball – so we won’t be mentioning those here, but there’s plenty of other changes to discuss.

Expect the following changes with the arrival of patch version 1.12:

Ardent Aegis has had its duration reduced from 5 to 4. The developers state that the lengthy timer was making the spell difficult to use.

Caber Tosser has had its attack range increased from 4 to 6, as well as the width of his attack increased from 3 to 4. This is to counter him missing large parts of hordes of minions.

Disruptor Puff has had its first Teleport Cooldown’s time increased from 2 to 5, while the subsequent teleports have been taken from 6 to 5.

High-Inquisitor Ardera has had her damage buffed, increasing from 25 to 27.

Jade Flingers have had their damage increased considerably, going from 16 to 20. However, their attack cooldown has increased from 1.8 to 2.

Jahun, Keeper of Jadespark has had his Sunder’s mana cost reduced from 1 to 0, now a completely free cast. He now has Mythic, though, which means players can only have one Jahun in play at a time.

Living Statue no longer has Call Slitherbound as an effect, but has faced no other changes.

Morgrul the Swarmer King has had both a buff and a nerf. Morgrul now costs 5 mana instead of the previous 4, but will summon 3 swarmers when played instead of only 2.

Soul Stealer has had his speed increased from 5 to 6, which is meant to act as a nerf, preventing him from being able to hide behind beefier cards due to his slow movement.

Stormy has been (thankfully) nerfed as well. Their attack delay has been increased from 1.5 to 2, while their attack cooldown has also been increased from 3.5 to 4.

Sun Burn has had its radius increased from 3 to 4.

Troubador has had its already-high health raised, increasing from 1700 to 1800.

Finally, Zeppelin Bomber will attack slower, with its attack delay increased from 2 to 3.

And those are all the balance changes in this patch – not counting the previously-mentioned four that we already reported on, for the sake of not being too redundant. Hopefully, your favorite – or least favorite – cards have seen some changes you agree with. Make sure you tweak your decks before you head back out to the arena to account for the changes!