The Mafia II remaster didn’t perform up to standards when it came out some months ago. However, Mafia: Definitive Editions carries much potential.
The same producers of Mafia 3 are set to release a full-fledged remake on August 28th for Xbox One, PC, and PlayStation 4.
Speaking with USgamer, Hangar 13 studio’s head, Haden Blackman unveiled that the Mafia: Definitive Edition will have better lighting than in Mafia 3. He also assured fans that the studio has ongoing projects in the works that are focused on the current iteration of the technology.
Here’s what Haden Blackman had to say:
We’re a multi-project studio. Everything we do at Hanger 13 is meant to be shared across projects. The lighting in Mafia 3, we thought, was really good, but at the end of the day, it felt like maybe it wasn’t good enough. So we went in, and we redid our lighting model for Mafia: Definitive Edition. That’s now tech that’s been added to our engine, and that will carry over into the next game that we do, the game that we’re working on now.
[new hires] will be able to roll into the next project well-educated on how to build content. Because of where Mafia was, it was always a little bit ahead of one of our other titles, so they spearheaded a lot of our production philosophies as well. We revamped the way that we do milestones. From a tech standpoint, there are several things, including those lighting models that are carrying over. That’s now tech that’s been added to our engine, and that will carry over into the next game that we do, the game that we’re working on now.
As in Mafia 3, there was a setting right for an appropriate police system showing the discrimination that happened at the time in the United States. He continued stating that this isn’t part of Mafia: Definitive Edition as it won’t be useful in this new setting.
Here, Haden Blackman explains better:
One of the things that I was proud of with Mafia 3 is that we were able to take kind of gameplay and narrative and marry them in that way. With Mafia: Definitive Edition because of the nature of the story, the setting, and who the character is, that particular system didn’t seem relevant. While that one system didn’t make the transition, it just didn’t translate into the story or the period, unlike many others like the simulation mode of driving.
With all said and done, are you prepped for Mafia: Definitive Edition? Check back for updates on this matter!