The indie scene is alive and well, and there’s always someone willing to step up to the plate to release the next great indie game. DragonClaw Studios is among the most recent groups of developers to step up to that plate with their RPG title, TwilightStar: Heart of Eir.
We’ve written about the title a few times, which is still in early development as they attempt to secure funding through platforms like Kickstarter. They’re bringing a story-focused and challenging design to the RPG scene, which has long been one of the staples of the genre. More than anything, it looks like they’re injecting a massive amount of love and passion into their project.
Remember, stay home, and stay safe! <3https://t.co/8ahnY7rdGJ⠀
⠀⠀⠀⠀⠀#gaming #rpg #gamer #pcgamer #ue4dev #indiegames #art #gamedev #gamedevelopment #gamedesign #fantasy #magic #crowdfunding #support #kickstartercampaign #ue4 #unrealengine #dnd #jrpg #screenshotsaturday pic.twitter.com/dAwO56a1AM— TwilightStar: Heart of Eir (@TwS_HeartofEir) April 11, 2020
So far, that love and passion has been palpable and well-received by the gaming community. The Kickstarter, which started back in March, has already passed 100 backers, with 110 backers as of writing this. All in all, this has given them just over $3,300, which is almost a third of their $10,000 goal.
“To everyone who has supported us so far, thank you so much!” DragonClaw wrote in an update. “We appreciate all the love and support from everyone. It makes our team so excited to see that our audience has grown larger and larger and you want to see this come to light!”
Thanking everyone, the team shared some of the updates they’ve made since the Kickstarter was announced to show everyone that their interest is well-placed. Here are some of the improvements they’ve made:
- Rebuilt the main user interface to allow players to hide the minimap and alter the Overview Map and quest log
- Rebuilt swimming mechanics to allow for more naturally flowing controls and jumps
- Enabled walking speed controls to allow players to alter their walking speed (especially useful if any escort quests pop up!)
- Gave players options to disable quest markers and puzzle solution glow hints so that these aren’t mandatory features
- Introduced a weather system into the day/night cycle to allow random storms
- Added new animation controls for dynamic foot placement and a first-person camera mode
All in all, it looks like Dragonclaw is making a great amount of effort to get their game finished and make sure that it’s as great as they’ve promised. It’s great to see them continuing on with so much dedication to the game, and seeing all of the progress they’ve made is a wonderful sign. If you want to support this promising title, head over to their Kickstarter and help them reach their goal before May!