Skyrim has only celebrated over a decade of release, and in a strange twist, its death animations somehow surpass those of most game titles in the ridiculous-fun department. A recent visual released on social media (that would be you, u/Responsible_Dot_1124) demonstrates that even after all these years, the game’s cinematic kill cams still retain their charm of chaos.
The video features some classic slow-movement arrow-to-the-knee action, except that this time the victim ragdolls off the cliff in glorious 360-pixel video. It’s janky; it’s physics-defying; it’s an art. And fans can never get enough.
What makes these so iconic, then? Perhaps it’s how the NPCs twist and turn like overcooked spaghetti. Or maybe it’s the instant-kill wonder of an arrow sending a meek bandit soaring into the orbit beyond.
Whatever the reason, no other RPG does accidental hilarity quite like Skyrim. Not Elden Ring. Not The Witcher 3. Actually, maybe Starfield, but that one felt unpolished in comparison.
To be honest, chaos is part of the fun. One frame, you’re lining up a wolf for the sniper kill; the next frame, your kill cam zooms in as the corpse is given a complimentary ride into orbit. Definitely hilarious, either for a stealth archer or cheese-wheel collector.
The lack of disagreement is the bottom line-nobody would waste their breath arguing, for we all know it’s true. Skyrim death cams can’t be contested. Twelve years later, we still mock those foolish video clips.
So cheers to you, Todd Howard. You gave us a game so broken it became perfect. Where’s that Skyrim 2 death cam trailer?