You’ll Be Able To Kill Anyone In The Outer Worlds, Senior Designer Weighed In On This Difficult Design

You’ll Be Able To Kill Anyone In The Outer Worlds, Senior Designer Weighed In On This Difficult Design
Credit: Kotaku via YouTube

In terms of upcoming games, The Outer Worlds is near the top of the list for many. Developed by Obsidian Entertainment, this game is shaping up to be quite an immersive and massive RPG. So massive — in fact — that your character will be able to kill anyone at any time.

Imagine the anarchy. At any point in the game, you can take out any NPC that gets in your way. This opens up The Outer Worlds to so many possibilities. How the developers were able to make such a design is downright impressive. It almost seems too good to be true.

Well, to ease any apprehension naysayers may have about this killing design, Senior Designer Brian Heins weighed in on the matter. He confirmed the ‘every character can go’ design and highlighted the added difficulty of having major NPCs killed off. You have to account for that because as they say, the show must go on.

Brian Heins makes a lot of great points. There are so many more decisions that go into creating a game where every character could be killed. Backups need to be ready to keep the story going and make it meaningful still in some way.

Despite the added difficulty, this killing design is great to see. It was featured in both the original Fallout and Fallout: New Vegas, two of the most popular installments in the storied series.

Players will have more freedom and they won’t feel bound by a certain narrative. They can take out whoever they please, whether it’s on a whim or they feel slighted in some major way.

Of course, it will be natural to run into a few bugs when completing The Outer Worlds. Every game has them, especially when there are so many possibilities at play.

Still, Obsidian Entertainment has a great track record at fixing mistakes that may have been overlooked. Expect to see the same initiative from the talented developers this company employs.

If you were hoping that The Outer Worlds was going to be extremely flexible as far as its story, you’re probably ecstatic. You’ll pretty much be able to do anything you want.

Obsidian Entertainment deserves all the praise in the world for the amount of hours they’re putting into this game. They’re not looking to cut any corners as far as the game’s story, characters, and combat mechanics.

If The Outer Worlds wasn’t on your radar before this news was revealed, it should be now.