We recently discussed the most recent patch that came to Warcraft III: Reforged, the infamously-unfinished remake of the legendary RTS-defining Warcraft III. Our discussion was primarily focused around the art changes that the developers were implementing, but there's plenty more at work, as the developers have a great amount of work ahead of them to get the game to a polished, fully playable state. \n \nWith that in mind, there's a great amount of fixes they're applying in this most recent patch. The developers have honed in on fixing a few of the more intense gameplay, audio, and UI issues with this latest update. \n \n \n \nJumping into the gameplay fixes, Blizzard has addressed five specific issues, which are as follows: \n \n \tDestructibles flagged as "walkable" will no longer cause desynchronization between Classic and Reforged graphical settings \n \tReforged Troll mercenary unit selection circles have been adjusted to be more aligned with Classic \n \tAll Neutral unit selection circles will nor properly match the Reforged unit models \n \tCreep camps will be easier to see on the minimap \n \tPermanent morphing units like the Obsidian Statue no longer display their disabled morph ability icon while transforming \n \nFive simple issues, but ones that will go a long way towards improving the quality of gameplay for the players. In terms of sound, Blizzard has made four adjustments, which are just as simple but will help the game feel more polished - a sorely needed quality. \n \n \tDoom Guards now have the correct sound effects for their air and ground attacks \n \tForest, Dark, and Ice Troll Trappers no longer play the incorrect sound effect when casting Ensnare in Reforged mode \n \tAlchemist facial animations and sounds have been updated \n \tFlesh Golem facial animations and sounds have been updated \n \nThere's two simple UI fixes coming as well. Sepia Tone backgrounds in Classic have been reverted, and Mac users will now have their "Use Command Button for Hotkeys" option functioning correctly. \n \nAll in all, it really drives home how unfinished the game truly was when you realize that some of the fixes are things like making sure units have the correct sound effects. Blizzard still has a good while to go before they've got Warcraft III: Reforged in a fully playable condition, a task made considerably more difficult by the global COVID-19 pandemic that is undoubtedly affecting productivity. Either way, they're still keeping at it, so kudos to them for working to improve the title instead of dusting their hands off and leaving it to burn.