The best games are always changing and improving. To make a patch that changes things for the better instead of just needlessly changing them, though, takes a great amount of data. Valve and the team behind\u00a0<em>Dota 2<\/em> understand the need for this data and are working to make sure they gather it properly.\r\n\r\nIn a recent patch update, the\u00a0<em>Dota 2<\/em> team announced that they would be introducing a new system to gather data so that they could better make changes. This data is expected to help them predict changes that are difficult to foresee without having to observe a massive number of games, such as changes to the gold bounty formula.\r\n\r\n"We expect the number of times that we actually do this during the year to be very low, however when we do it it'll be during weekdays only at the lowest point of user activity, between 4 and 6pm Seattle time," Valve's announcement reads. "In addition, we're adding a convar 'dota_disable_experimental_gameplay' that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set."\r\n\r\nFrom the way Valve writes about it, it seems that the new system they're bringing in is going to be significantly obtrusive on normal gameplay. They mention knowing that players will "back solve" some of the applied changes, but that they won't be announcing changes themselves in part because they don't want players to overcompensate with the knowledge of the changes. Additionally, they prefer to not reveal potential upcoming changes, likely because they don't want the fanbase to be expecting changes that never come, and vice versa.\r\n\r\n[embed]https:\/\/twitter.com\/DOTA2\/status\/1234617688854450176?s=20[\/embed]\r\n\r\nIn closing, they discuss how the changes they are discussing, using gold distribution as the example once more, take more than a few games to show their impact. Utilizing this system, however, they feel that they'll be able to get a significant amount of meaningful data to analyze the potential direction and scale of changes that they'll be making in the future.\r\n\r\nIt will be interesting to see how the\u00a0<em>Dota 2<\/em> community responds to this new change, or how much it will actually affect the general gameplay of your average match of\u00a0<em>Dota<\/em>. It seems that it must make a sizeable impact on the gameplay if they intend to only utilize it at low points of activity.\r\n\r\nThe team also mentions that the changes will never be active in lobby and league games. Likely, they don't anticipate the sudden changes to gameplay being well-received in your average match, so it makes sense that they would keep this new system in a practical quarantine.\r\n\r\nEither way, more data can only mean more improvements, so hopefully, we'll see some additions to <em>Dota <\/em>as the months go on.