Recently, <em>Elite Dangerous<\/em> got an Update 1.41. And right now, it's available to download this patch on PlayStation 4, Xbox One, and PC. From the patch notes, it\u2019s obvious that <em>Elite Dangerous<\/em> Update 1.41 has tons of bug fixes and improvements made to mining, audio, missions, exploration, and more.\r\n\r\nSomething that makes it stand out is that they implemented several improvements to Conflict Zones, which can improve its stability.\r\n\r\n<em>Elite Dangerous<\/em> is a cool space adventure game where anyone can take control of their starship. In this game, there's an open galaxy to explore thoroughly, based on the Milky Way. However, be informed that while exploring, one's actions will affect the development of the persistent universe of the game.\r\n\r\nIn the list below are some vital patch notes concerning <em>Elite Dangerous<\/em> Update 1.41.\r\n\r\n[embed] https:\/\/www.youtube.com\/watch?v=vcCluC6TfHk [\/embed]\r\n\r\n<strong>Audio<\/strong>\r\nThese audio issues signaled the problems <em>Elite Dangerous<\/em> was having with its sound system; however, the developers have made major fixes to these issues, and hopefully, they won't be much of a problem again\r\n\u2022 Audio logs obtained from the Golconda can now be played in the Codex.\r\n\u2022 We have arranged the sequence of missing audio and text for female crew members.\r\n\u2022 Solved audio issues with the Generation Ship, 'The Golconda.'\r\n\u2022 We fixed a bug where none of the Guardian articles in the Knowledge Base would play their associated audio.\r\n\u2022 We fixed a looping audio issue with the Shutdown Field Neutralizer.\r\n\u2022 Solved a bug in Elite Dangerous, which meant that an audio effect on firing Pulse Lasers would loop indefinitely.\r\n\r\n<strong>For Frequent Crashes\/Stability<\/strong>\r\nSince no one wants a game that crashes frequently, the developers are ensuring they squash those pesky bugs as quickly as possible. The following fixes below are set to upgrade the stability of the game.\r\n\u2022 We repaired a bug that could occur when attempting to enter the \u2018Network Options\u2019 screen.\r\n\u2022 We fixed a crash that could occur when mining in Ice Rings.\r\n\u2022 We updated the way we check a player's entitlements to fix an issue where the Horizons update is not being recognized as installed.\r\n\u2022 We have fixed a crash in Elite Dangerous, which could occur when an Imperial Fighter is destroyed.\r\n\u2022 Fixed a soft lock when entering Super-cruise with \u201cThe Lucent Embrace\u201d Megaship targeted, after launching from Forester\u2019s Choice.\r\n\r\n<strong>The Conflict Zones<\/strong>\r\nThese particular ones got various improvements to Conflict Zones, which the main goal is to improve Elite Dangerous's overall stability.\r\n\u2022 Resolved the common bug that occurred when entering a Conflict Zone, it appeared as empty.\r\n\u2022 Fixed issues at eh arrival of Capital Ships\r\n\u2022 Solved the problem related to Elite Dangerous, which caused allied Capital Ships to open fire at friendly ships.\r\n\r\n<strong>Finally, Exploration<\/strong>\r\nAlso, frontier development has another option to help reduce the long delay when going through the planet with geological sites. Also, there are fixes to some search functions, incorrect displays on the Navigation Panel, and much more.\r\n\u2022 As it currently stands, for the geological\/biological sites to be placed on the surface, the entire stellar body must be entirely generated. (we then know the topography and can put sites where they will be accessible). Besides, this can take tens of seconds.\r\n\u2022 As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies, and by using this data, we're able to extrapolate the likelihood of geological\/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is 'Unlikely,' 'Likely,' or 'Very Likely' to have geological\/biological sites.\r\n\u2022 It is not 100% guaranteed that there will be a geological\/biological site on the planetary body but does give commanders a much faster indication of probability. This will enable commanders to ascertain if the planet's worth a visit quickly.If the commander wants to have a definitive answer without traveling to the body, they can still wait for the scan to complete in FSS. This data is also now shown in the body details on the system map.\r\n\u2022 Thargoid, Guardian, or Human sites will show up instantaneously. These results have moved to the stellar body details shown on the right in the zoomed-in FSS view.\r\n\u2022 We fixed an issue in Elite Dangerous that prevented the search function on the Galaxy Map from working correctly.\r\n\u2022 We fixed an issue with the Navigation Panel that incorrectly displayed if a planet had been mapped or not.\r\n\u2022 Instead of showing a notification for each asteroid belt cluster discovered, we now condense as many as we can into one message.\r\n\u2022 We fixed an issue where it was not sometimes possible to select asteroid ring hot-spots from the cockpit.\r\nFor those interested in the complete list of <em>Elite Dangerous<\/em> Update 1.41, visit their official website.\r\n\r\nFrontier Development\u2019s <em>Elite Dangerous<\/em> debuted on October 2015 for Xbox One, April 2, June 2017 for PlayStation 4 and 2015 for PC.