Since the closed alpha version of MultiVersus debuted earlier this year, the game has experienced significant growth. The action platformer had advanced significantly in just six months, which is remarkable given how little was known about it when MultiVersus gameplay was initially revealed at the beginning of this year. However, MultiVersus needs a lot of work with new features, characters, and other things because it is still in the open beta phase. \nThe game's following significant changes are now being discussed by MultiVersus' game director Tony Huynh. On social media, Huynh is frequently active, answering questions from fans and showcasing the most recent MultiVersus updates, such as the game's first legitimate battle pass. Next week marks the release of MultiVersus' most recent patch, and despite some fans' hopes that the Store and Guild features will be included, it appears they still have a ways to go. \nTwo options can currently be seen as greyed-out choices on the MultiVersus main menu. By selecting one of these options, a player would be directed to the game's store page, where they could presumably use Gleamium or in-game gold to buy cosmetics for their MultiVersus characters. Although the Guilds feature is slightly less obvious, it essentially would let MultiVersus users create their teams, which many believe will lead to better in-game prizes. It's crucial to note that these choices are still being considered. However, Huynh has emphasized on Twitter that the Player First Games team prioritizes reliability, bug fixes, and core systems. \nDespite not bringing the Store or Guild features, Huynh assures that the patch the next week will still introduce a lot of exciting things. Making MultiVersus gameplay as fun as possible is still a top priority for Player First Games before adding new features. The game has previously come under fire for various characters who felt powerful or had moves that would unfairly harm the opponent.