Teamfight Tactics, Patch 10.3: Balance Changes, Highlights, Notes And Rundown By Scairtin

Teamfight Tactics, Patch 10.3: Balance Changes, Highlights, Notes And Rundown By Scairtin
Credit: League of Legends via YouTube

Patch 10.3 is live in Teamfight Tactics.

Overall the patch is quite small compared to the previous one, brings some quality of life improvements.

General

1) Krugs is now guaranteed to have 2 drops instead of 1 minimum.

2) Touching the edge of your ring on the Carousel stage no longer ports you back to the middle.

3) Spatulas no longer appear during the Carousel stage. Plan accordingly.

4) Adjusted the drop rates of the content in Gold Boxes. More gold, more spatulas, and fewer champions.

5) A new and unique sound will now play when you pick up a champion from the carousel. No more guessing and squinting to find out if you or that pesky Molediver grabbed the Volibear with the Recurve Bow.

               Items

1) Ionic Spark Damage: 200% ⇒ 225%

2) Luden’s Echo Damage: 125/175/250 ⇒ 150/175/225

3) Statikk Shiv Damage: 80 ⇒ 85

4) Infinity Edge Crit Damage Bonus: 125% ⇒ 100%

Traits

1) Assassin Crit Damage Bonus: 65%/225% ⇒ 70%/210%

2) Lunar Ability Power Bonus Per Stack: 10 ⇒ 15

3) Shadow Damage Bonus: 65%/175% ⇒ 65%/165%

4) Light Healing on death: 25% ⇒ 20%

5) Light Attack Speed Bonus: 15%/35%/55% ⇒ 20%/30%/50%

Champion balance

1) Tier 1

Kog’Maw Spell Damage: 125/275/425 ⇒ 150/300/500

Ornn Spell debuff duration: 4sec ⇒ 10sec

Ornn Spell damage amplification: 20% ⇒ 25%

Vayne Attack Speed: 0.75 ⇒ 0.7

2) Tier 2

Braum Spell Damage Prevention: 70%/80%/90% ⇒ 80%/85%/90%

Jax Spell Damage: 150/250/450 ⇒ 150/300/550

LeBlanc Spell Damage: 200/450/800 ⇒ 225/475/800

Rek’Sai Armor: 30 ⇒ 35

Yasuo Starting/Total Mana: 0/100 ⇒ 0/85

3) Tier 3

Nocturne Attack Damage: 55 ⇒ 60

Dr. Mundo Health: 750 ⇒ 800

4) Tier 4

Annie Tibbers Health: 2000/2000/2000 ⇒ 1600/2200/3000

Annie Tibbers Attack Speed: 0.6 ⇒ 0.65

Janna Stun Duration: 1 second ⇒ 1.5 second

Lucian Spell Base Shots: 10 ⇒ 12

Lucian Attack Damage Ratio: 0.25/0.3/0.5 ⇒ 0.3/0.4/0.5

Olaf Spell Attack Speed Bonus: 100%/150%/300% ⇒ 100%/150%/450%

Yorick

Health: 800 ⇒ 850

Starting/Total Mana: 0/75 ⇒ 0/85

Ghoul Health: 500 / 800 / 2000 ⇒ 500 / 700 / 2000

5) Tier 5

Master Yi Attack Speed: 1 ⇒ 1.1

Zed Starting/Total Mana: 50/150 ⇒ 75/150

Lux Tier

Lux Spell Damage: 600/900/9999 ⇒ 550/900/9999

Overall the patch is quite good and addresses some overperforming traits while buffing some weaker ones. Both Assasins and Shadow were very strong and both got hit by a reasonable nerf for getting the second tier bonus. Light’s healing was nerfed and attack speed bonus was buffed early but nerfed in the later stages of the game. Great patch, which addressed glaring issues with most champions.

Regarding general changes, the no spatulas change for the carousel will deter a lot of people from certain team combos. It makes the early game mean quite a bit more too since some people losing early on purpose for the easy spatula in the first carousel. Now you will likely still get what you want but nothing as strong as a spat,

A setup which might become meta is Electric Wardens, so read up guides and prepare for them as they are quite strong after latest theory calculations by the community of TFT.

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