Tasha’s Cauldron of Everything is just nearing it’s first full month of release, but players have been talking about this book for months now. Wizards of the Coast’s newest expansion offers D&D players new magic items, subclasses, feats, and more!

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The previous article in this series is a great place to stay caught up and to date on our coverage of TCoE. The article below will cover the Moon Sickle, Nature’s Mantle, and Outer Essence Shard magic items.

Moon Sickle
Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a ranger or druid)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Nature’s Mantle
Wondrous item, uncommon (requires attunement by a ranger or druid)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.

Outer Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This flickering crystal holds the essence of an Outer Plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Outer Essence Shards table to determine the shard’s essence and property.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

OUTER ESSENCE SHARDS
Lawful -You can end one of the following conditions affecting yourself or one creature you can see within 30 feet of you: charmed, blinded, deafened, frightened, poisoned, or stunned.
Chaotic – Choose one creature who takes damage from the spell. That target has disadvantage on attack rolls and ability checks made before the start of your next turn.
Good – You or one creature of your choice that you can see within 30 feet of you gains 3d6 temporary hit points.
Evil – Choose one creature who takes damage from the spell. That target takes an extra 3d6 necrotic damage.

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If you like this content and would like to see more, it’s recommended to visit the Unearthed Arcana portion of the D&D website. As always, stay tuned for any future coverage on the magic items available in Tasha’s Cauldron of Everything!