Tasha’s Cauldron Of Everything: D&D’s Newest Rules Expansion Adds A Slew Of Magic Items (Pt 11)

Tasha’s Cauldron Of Everything: D&D’s Newest Rules Expansion Adds A Slew Of Magic Items (Pt 11)
Credit: Wizards of the Coast via YouTube

Tasha’s Cauldron of Everything is D&D’s hottest new book, and players all over the world have been salivating at the chance to take a peek at the contents. WOTC’s expansion adds new subclasses, magic items, feats, and more!

The previous article in this series is a great place to visit if you need to catch up on our coverage. The article below will cover the Guardian Emblem, Fulminating Treatise, and Heartweaver’s Prime magic items.

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Guardian Emblem
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.

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Fulminating Treatise
Wondrous item, rare (requires attunement by a wizard)

This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of wind, Leomund’s tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school. When one creature you can see takes damage from an evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.

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Heartweaver’s Primer
Wondrous item, rare (requires attunement by a wizard)

This pristine book smells faintly of a random scent you find pleasing. When found, the book contains the following spells: antipathy/sympathy, charm person, dominate person, enthrall, hypnotic pattern, modify memory, and suggestion. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains ld3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the enchantment school. When you cast an enchantment spell, you can expend 1 charge to impose disadvantage on the first saving throw one target makes against the spell.

If you like this content and would like to see more, it’s recommended to visit the Unearthed Arcana portion of the D&D website.

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