Surgical Scalpels’ Frank Mingbo Li: “Next-Gen Consoles’ Memory Bandwidth Better Than PS4-PC SSD’s”

Surgical Scalpels’ Frank Mingbo Li: “Next-Gen Consoles’ Memory Bandwidth Better Than PS4-PC SSD’s”
Credit: Sony & Microsoft

Lately, several blog posts and interviews have been making the rounds in regards to next-gen consoles and the expected gameplay of these gaming platforms.

Speaking of which, Wccftech recently had an interview with Frank Mingbo Li, Surgical Scalpels CEO and Co-Founder centered around the visuals of the upcoming zero-G Arena multiplayer tactical FPS, Boundary. Also, Frank discussed the use of DLSS and NVIDIA RTX technologies.

Nevertheless, the senior guys at Wccftech wanted to know Frank’s take on the official specifications of Microsoft’s Xbox Series X and Sony’s PlayStation 5 next-gen consoles.

So, Frank replied with the following statement below:

“The raw power of CPU, memory bandwidth and SSD are awe-inspiring compared to the current-gen consoles. Games are always hungry for the ability to render more beautiful graphics. I’d love to see more physics gameplay from next-gen games.

It is tough to pick one best feature between memory bandwidth and SSD. If I have to pick one, memory bandwidth might be the one.”

As it’s known already, PS5’s memory bandwidth—448 GB/s— can store twice as much as a standard PS4 Pro’s—217.6GB/s and 2.5 times better than PS4’s 176 GB/s.

For Xbox, it’s quite tough to compare Xbox consoles because the original Xbox One came with 68.3 GB/s memory bandwidth with another 204 GB/s of ESRAM of which the Xbox One X had a notable improvement with a unified 326 GB/s.

However, the Xbox Series X is sure to have another split memory bandwidth design, that will also have 10 GB RAM running at 560 GB/s and 6 GB still at 336GB/s. Nevertheless, both next-generation consoles are sure to get a sizeable improvement from their previous versions.

According to Frank, Boundary still has to have to be successful in the PS4 platform before porting for the next-generation console
In Frank’s words:

“Possibly, I think right now all our focus is on getting this version right for PS4 and supporting that. I think if anything, the new output, and power that the next-gen consoles from Sony and Microsoft will deliver as well as the potential success of the current version of the game will inevitably be the deciding factor in bringing an entirely exclusive next-gen version of Boundary to those platforms.”

Finally, Frank also stressed that their studio would build crossplay between PlayStation 4 and PC for players in Boundary.

“We hope so; it’s something that we’re discussing, as a studio we’d like to, and we have tested it. We’ve seen how successful it is at bringing players together for games like Modern Warfare, so we’re aware that players would like the option if we can make it happen.”

Nonetheless, Boundary is set to launch later this year following the COVID-19 lockdown. Stay tuned to Happy Gamer for updates on its finalized official release date.

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