Single-developer indie games are the absolute life-blood of the game industry as a whole; the titles that are developed inside of the imagination of a singular individual and carefully brought to authentic life has stunned the industry time and again(Stardew Valley being an excellent example), so it's worth your time to take notice when one pops up on your radar. \n \nEnter Project Sky, a 3d adventure crafted by a singular developer in Ontario, Canada by the name of Seth DeGrace. \n \nInspired by adventure-heavy titles such as Breath of the Wild, Horizon Zero Dawn, and Shadow of the Colossus, Project Sky holds a science-fantasy in the Skylands that are attempting to wage a war against mechanic monstrosities. \n \nRiding on the back of an omnipresent direwolf that can help you in battle (and help you beat feet when that battle turns sour) Project Sky is bringing more than enough content for you to sink your teeth into. 24 unique biomes with their own cultures and rules that the player must adhere to, a massive slew of equipment to help you traverse difficult terrain (grappling hooks will be prominent), and massive bosses that are all interestingly keen on stomping you into the ground. \n \nThis world of the title has been in development for the past decade when Seth DeGrace was around 10 years old, and actively developed for the past year and some change; it's finally ready for users to take their first peek into the world that Seth has crafted. \n \nhttps:\/\/twitter.com\/ProjectSky_Game\/status\/1264673894553792514 \n \nIf vibrant worlds of fantasy merging with impressively monumental boss battles sound like music to your ears, you may want to turn this up; every image and gif on Project Sky's Twitter shows impressive fantasy and wildlife juxtaposed with mechanical monstrosities stomping around, ruining the picturesque scenery. \n \nhttps:\/\/twitter.com\/ProjectSky_Game\/status\/1259620520473120771 \n \nFrom the relationship that you'll form with your direwolf Ashkii throughout your adventure to the radical arsenal that you'll have at your disposal to leverage the odds to your favor, it's difficult to believe that the entire title is coming from a singular developer. \n \nIt seems fascinatingly complex: from natural forests and grasses that sway with the breeze to a radial menu that slows the world when it's open, giving players the time to make an accurate selection without stopping the flow, the snippets seen thus far scream of polish and competence. \n \nhttps:\/\/twitter.com\/ProjectSky_Game\/status\/1264325381580099586 \n \nAs far as solo-developers go, it's difficult to discern precisely how well the demo will play when it finally releases on May 30, which you can grab from the official Discord server or website when it releases. \n \nThere are huge aspirations that have gone into this title, and from what has been publically shown, it seems almost on masterpiece status already. The questions of how many environments will vary from the oft-seen snow-capped fields and peaks, along with how combat will feel, are the primary concerns that need to be answered. For now, it's more than enough to get hyped up about a brand new adventure coming to use soon. Project Sky is releasing on PC, with later releases planned for both PlayStation 4 and Xbox One. \n \nEdit: This article originally misquoted the date as March 30th; as mentioned, the demo releases this Saturday, being May 30th. Secondly, the verbiage of time in development was vague; the world has been developed for the past decade while actual development has been ongoing for the past '1.5 to 2 years'.