And so comes the release that has been awaited by the entire racing crowd: the first gameplay video of F1 25 officially released by EA Sports and Codemasters will make you live one and a half weeks, as it is simply more than 15 minutes packed with sheer racing madness across different tracks.

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The commentators are Alex Jacques and Matt Gallagher, who also showcase the feature arcade, which promises to give an idea of what is shaping up to be one of the most immersive F1 games yet.

The graphics are actually chef’s kiss right off the bat-whether there’s dynamic weather, hyper-realistic car models, or tracks that look like they were torn right from broadcast. The handling feels tighter than last year’s game, as cars respond to every minor bit of input like they’re on rails-or, y’know, asphalt.

And that sound design? Pure engine symphony. Anyone can practically smell burnt rubber right through the screen.

But the prettiest face. The snippet reveals some of the most important improvements: the more aggressive AI (no more civil bots throwing the doors wide open for you to pass), more precise tuning for tire wear, and perhaps even a career UI upgrade. Oh, did we mention the savage crashes? They are so chaotic and unsafe: flying debris, and safety cars actually seem to do something for once.

The complete video in the tweet goes into much detail about what else is new, but here is that final blow: and it’s not yet release date. EA is very coy about it; however, there’s gossip that it will release in late 2025. Before that time, fans will comb every frame of the footage like it were the Zapruder film.

So what? F1 24 was good and all, but this carries quite another weight. It seems that perhaps F1 25 weaves that last thread between those hardcore on the sim side and the just-enjoy-it side of experience. Now, excuse us while we watch that Bahrain lap in a loop for the next 72 hours.

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Pro tip: crank the volume. Those downshifts are illegal in 12 countries.