There will be a new mechanic in Cyberpunk 2077, which is currently scheduled to be released on consoles and PC next spring, which will allow players to have complete control over their character during the game’s cut-scenes, as allowing players to become fully immersed in the game’s world is a top priority for CD Projekt Red.

John Mamais, who is a developer at CD Projekt Red, recently spoke with GameSpot and broke down how cut-scenes will work in Cyberpunk 2077.

“It’s like our dialogue and cinematic system that occurs within the context of the gameplay of the game,” said the CD Projekt Red dev. “It’s really important because one of the pillars of the development of the project is the idea of full immersion and this new Scene System is all about full immersion. You don’t break into a letterbox formula and see this cutscene taking place, you’re actually in the cutscene and you can control the character or the camera, there are different levels of control depending on the cutscene. It’s fully immersive; it doesn’t take you out of the experience at all.”

While cut-scenes in The Witcher 3: Wild Hunt, CD Projekt Red’s previous release, were very enjoyable, they weren’t fully immersive, as they’d bring the game to a jarring halt. Also, players couldn’t control the camera, nor could they control Geralt of Rivia, the game’s main protagonist, during the game’s cut scenes, as the only thing players had control of was Geralt’s dialogue.

Even though the cut-scenes in Cyberpunk 2077 will be more immersive than in The Witcher 3, CD Projekt Red’s newest IP will feature a smaller open-world than in their previous release. But, while the world will be smaller, there will be more to do in it. On top of that, players will be able to interact with everything within the world, and they’ll also be able to enter and explore almost every building in Night City.

In the previously mentioned interview with GameSpot, the CD Projekt Red developer talked about the studio’s plans after the release of Cyberpunk 2077, saying that they might make a sequel to their newest IP, while adding that they could begin development on The Witcher 4, but as of right now, nothing is set in stone.

The dev also confirmed that microtransactions won’t be added to Cyberpunk 2077, as players will be able to unlock new items by playing the game, which is one of the biggest reasons why there’s such goodwill surrounding the upcoming first-person action RPG.

Cyberpunk 2077 is currently scheduled to be released for consoles and PC on April 16, 2020, although there’s a rumor going around that the game’s release date might get delayed.