CD Projekt Red Confirms There Are Four Different Quest Types In Cyberpunk 2077

CD Projekt Red Confirms There Are Four Different Quest Types In Cyberpunk 2077
Credit: CD Projekt Red

Developer CD Projekt Red is continuing to shed light on all of the single-player content in Cyberpunk 2077, with the most recent news being about the different quest types in the game, as there will be four types of quests for players to complete while exploring Night City.

Phillip Weber, who is the quest design coordinator for CD Projekt Red, recently did an impromptu ask me anything session, where he revealed that there are four different quest types in Cyberpunk 2077: Main Quests, Side Quests, Street Stories, and Minor Quests.

Of course, the Main Quests will further Cyberpunk 2077’s main narrative, and CDPR’s quest design coordinator says that, unsurprisingly, they’re the largest quests in the game. According to Weber, the Main Quests will be built around the game’s main characters, and they’ll feature “themes in them that we want to convey.”

The second quest type is Side Quests, which, per usual, are significant quests that have little or nothing to do with the game’s main narrative. These quests can be either large or small, and they might not serve a significant purpose. According to Weber, the Side Quests will be used to tell the story of a “specific community or location,” and it’ll feature “ideas and stories we want to tell outside of the main storyline.”

The third quest type is being called Street Stories, which will be the equivalent of the monster hunts in The Witcher 3: Wild Hunt. These quests have been designed by CD Projekt Red’s open-world team rather than the quest system team, who designed all of the main and side quests.

The fourth and last quest type is Minor Quests, which, as you can probably tell, are a form of brief quests that tell quick, and very creative stories.

CD Projekt Red’s quest design coordinator also said that every quest in Cyberpunk 2077 is being handcrafted by the devs at CDPR and that there will be no procedurally generated quests like there are in games like The Elder Scrolls V: Skyrim.

There also won’t be any canned or repetitive quests, as Weber said: “We don’t just want to keep people busy, but give them something to do that’s worth their while.”

We’re now about seven months away from the release of Cyberpunk 2077, so the devs will probably be revealing a lot more about the game in the coming weeks and months before it becomes available for the PlayStation 4, Xbox One, and PC on April 16, 2020.