The Arma Team unleashed a big update for all PS5 owners, finally bringing mods to the consoles—and all hell broke loose! The devs even had to write a long thread about the carnage, really a hype or just frustration? Imagine waiting forever to finally get mods on your console, and instead of having a smooth experience, all you get are download errors, storage limits, and random crashes. Not good at all! But hey, at least they got the backbone to own up to it and promise fixes.
First on the chopping block: mod download errors. Ironically, the devs simply didn’t expect the tsunami of PS5 players so suddenly crawling onto mods. Servers were slammed, downloads became painfully slow, and people just could not install their mods. Yes, they did not really see it coming, which is a shame. But they did advise not to keep hitting the download button; to be patient, grasshopper; and if your mod decided to disappear, try redownloading them one by one instead of restarting the entire download process. Good advice, but it kind of felt like telling someone to “just breathe” while their pizza’s burning in the oven.
From the unofficial mod guide: 25 GB storage cap. Yup, that’s all PS5 players get for mods, just 25GB. Some fans do not care one bit, including user Divid3 HD, who called it “fair depending on what mods you want.” But some people don’t feel so good about it—and frankly, they have a point. According to DMAN_423, 25GB is basically going to lock you down to one server’s mod pack before you have to start deleting stuff to try to use another. J0rnnVal went as far as to outright ask for a better mod manager to try and organize the mess. Honestly: A storage meter would be nice; how hard can it be to throw in something to display how much space you’ve got left?
Are there performance glitches? Well, there sure are. The devs, however, claim mods can even be harder for the console to run than the base game since the modders haven’t got at all the QA capital. Players like Anthony keep enjoying the trip despite the bumps, while folks such as El Rayologo began to report crashes and overheating. Meanwhile, Marco Rollo pins his blame on unoptimized models and assets rather than on the game proper. Classic gamer debate: Is it the mod’s fault, or is it the game’s? Take your bets.
And the community reactions have, of course, been all over the spectrum. NickTatorship and his ilk are just glad mods are finally a thing on consoles. Then there are folks like genebomber still sour about the disappearance of the Steam Workshop. And D33ski 3 TV piped in that mods dropping was the best day of his life, only to get told to “touch grass.” Well, that’s Twitter for ya.
The takeaway: The Arma Reforger team knows there are problems and are working on fixes. They have a plan for the storage errors, are still chatting with the modders about crashes, and aren’t ruling out that 25GB limit someday. So, for now, PS5 players have to be super careful with their mods, but hey, at least they actually have mods now. If you are one of the happy few without issues, congrats; for all others, keep those error reports coming, and maybe try and take a deep breath. Or go touch some grass. Either works.
So yes, there is some mess all over the PS5 mod scene for Arma Reforger at the moment, but it’s fixable. And really? That’s better than no mods. So, if you’ll excuse me, I’m off to see whether my console will take the heat of one more zombie mod before bursting into flames. Fingercrossed.