It’s becoming fascinating at this point, how Capcom is releasing patch after patch of unplayable mess to the Monster Hunter: World title on Steam.  Most would think that it would be getting better over time, yet it somehow is doing the complete opposite as patches consistently render the game entirely unplayable for many, if not most, of the player base on the Steam platform.

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The most recent culprit is the patch that updates Monster Hunter: World on Steam to version number 12.11.00, and anti-viruses are automatically preventing the game executable due to what Capcom is identifying as a ‘false positive’.

They are referring players who are experiencing the error of being unable to open the game to what has become a surprisingly comprehensive troubleshooting guide that they’ve been working on since shortly after the beleaguered release of the long-awaited Monster Hunter World: Iceborne.

As Iceborne found many users, excited to dive into the content that console owners had been enjoying for months, unable to play even the basic game due to bizarre anti-cheat methods being incorporated into the base code, Capcom has been hard at work on a staggering 2,600+ word document within Steam discussions page that helps users get the game to operate.

It’s not like Capcom is unfamiliar with how PC releases work, either; they’ve been pushing software to the platform for years, if not decades.  Somehow, Monster Hunter: World simply gunked up what has empirically been a relatively smooth process porting from consoles to PC, or vice-versa.

What, precisely, is causing this anti-malware to trigger is currently unknown, but fans have made short work of venting their frustrations at Capcom due to, once again, being delivered a faulty patch for the nth time.

To be fair, it’s a rather frustrating process for many to get home from work and other responsibilities, try to boot up some MHW to slay a gigantic lizard of four, and instead spend hours trouble-shooting the title that has been riddling with issues since Iceborne released.

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The original allegation that many levied at Capcom at the Iceborne release still seems to ring true; that an anti-cheat has been causing this untold litany of errors.  It’s to the point that if an anti-cheat is causing these errors, Capcom needs to take a hard look at whether or not it’s actually worth it to maintain it within the package; surely the benefits it offers can’t be worth 2,600+ word document of troubleshooting and a slew of complaints.