Most game developers would be sweating bullets right about now. When you’ve created one of the most beloved RPGs of the decade, the pressure to follow it up can crush studios. But the team behind Disco Elysium? They’re not just handling the heat – they’re embracing it.
The developers recently revealed they’re working on a new original game, and their attitude toward fan expectations is refreshingly bold. Instead of dodging questions or downplaying the pressure, they’re calling it what it is: a privilege.
“The Disco Elysium team brushes off expectations for all new original game: ‘Pressure is a privilege'” – u/Puzzleheaded_irl on r/gaming
That’s the kind of confidence you want to see from developers who know they’ve got something special. No corporate speak about “managing expectations” or “taking things one step at a time.” Just straight talk about owning the moment.
And honestly? They’ve earned the right to be confident. Disco Elysium didn’t just succeed – it rewrote the rules for what an RPG could be. It proved that players were hungry for dense storytelling, complex characters, and moral ambiguity that actually mattered. The game swept awards, earned critical acclaim, and built a fanbase that’s still dissecting every dialogue tree years later.
But here’s what makes this attitude even more impressive: they’re not resting on their laurels. A lot of studios would milk the Disco Elysium name for everything it’s worth, pumping out sequels and expansions until the brand runs dry. Instead, this team is betting on themselves to create something entirely new.
That takes guts in an industry where publishers often prefer the safety of established franchises. It also shows they understand what made Disco Elysium special wasn’t just the world or characters – it was the creative vision and bold storytelling approach. Those things can travel to any setting, any genre.
The “pressure is a privilege” mindset also reveals something important about how successful developers should handle fame. Too many studios let early success go to their heads or, worse, let the fear of failure paralyze them. This team seems to understand that having passionate fans who care about your next project is actually a luxury in the gaming world.
Think about it – how many developers would kill to have an audience that’s genuinely excited about whatever they do next? Most studios are fighting tooth and nail just to get noticed in an oversaturated market. These developers have already cleared that hurdle. They’ve got people’s attention, and now they get to use it.
Of course, confidence only gets you so far. The real test will be whether they can channel that positive energy into another groundbreaking experience. Disco Elysium set the bar incredibly high – not just for storytelling, but for showing respect for player intelligence. Fans won’t accept anything that feels lazy or rushed.
The gaming industry has seen plenty of studios stumble on their second major project. Sometimes it’s because they try to recreate their first success too closely. Other times, they swing too far in the opposite direction and lose what made them special in the first place. Finding that sweet spot between familiar and fresh is one of the hardest challenges in game development.
But if their attitude is any indication, this team isn’t afraid of hard challenges. They’re treating the expectations as fuel rather than baggage. That’s exactly the mentality you need when you’re trying to create something that matters.
The fact that they’re staying quiet on details is also encouraging. In an era where developers often overpromise and underdeliver, keeping things close to the vest suggests they’re focused on the work rather than the hype. They know they don’t need to say much – their reputation speaks for itself.
As for what we might expect, that’s anyone’s guess. Will they stick with RPG mechanics in a different setting? Try their hand at another genre entirely? The beauty of their approach is that it could be anything, as long as it carries that same commitment to smart writing and player respect that defined Disco Elysium.
One thing’s for sure – they’ve got our attention. And in a gaming landscape full of uninspired sequels and cash-grab franchises, having developers who see fan pressure as a privilege rather than a problem is exactly what we need. Now we just have to wait and see if they can back up that confidence with another masterpiece.

