Ubisoft has delivered the long-awaited Assassin’s Creed game, to much fanfare, after years of anticipation. The next open-world chapter in Ubisoft’s flagship game, Assassin’s Creed, will be set in feudal Japan with Assassin’s Creed Red. Red will have extremely high standards to meet, and if it wants to achieve its goals correctly, it must reflect on and correct the mistakes it made in its most recent match.
Assassin’s Creed Valhalla has received a lot of praise, but it still needs some work in a few areas. The recent trilogy has strayed too far away from its roots. Thus fans have been demanding the reintroduction of stealth gameplay in all the latest games. However, how Valhalla handled prizes and equipment is also essential. Ubisoft’s upcoming title, Assassin’s Creed Red, will have to take cues from its forerunners if it hopes to find success.
The latest installment, Assassin’s Creed: Valhalla, added a loot system to the series. Treasure hordes containing the best equipment from the 12th-century British Isles would be marked on the map. It was still possible to amass a sizable fortune by vanquishing formidable adversaries, but most of the best gold was now stashed away in treasure chests dispersed worldwide. As a result, you’d find a little chest almost everywhere you went, which usually only contained some resources and low-quality gear runes.
Valhalla has used an upgrading system rather than a large selection of possible weapons and armor. The game aimed to motivate players to improve their existing equipment by collecting building materials and ingots formed of uncommon components. It was refreshing to see Ubisoft experiment with a different type of gameplay.
Players became connected to specific pieces of equipment. They preferred to invest time and effort into improving its stats and visual appeal rather than just trading it in for something better. However, it did make combat less exciting.