Do you think that all the content in The Legend of Zelda: Tears of the Kingdom has been found out? It is not the case, the game’s Ultrahand ability permits players to act like cartoon villains with no limits, and one user recently created a trap based on a Tom and Jerry episode using nothing but the game’s mechanic. No kidding. There is a video going round that shows a player setting up drawing a traditional anvil-on-a-rope mechanism to drop on some unsuspecting Bokoblins and, honestly? It is a brilliant idea. The huge genius that has been displayed here is the reason why TOTK is not just a game but a wild monster physics-playground.
The video uploaded by Dexerto shows the gamer using the Ultrahand ability to attach a heavy rock slab to a rope, which is then looped around a tree branch. After that, they lure the Bokoblin down, cut the rope, and BAM. Classic cartoon violence, the Hyrule way. It is simple, effective and super fun to watch. This kind of spur-of-the-moment play is what makes Tears of the Kingdom so extraordinary. You are not merely walking through a preset scenario; rather, you are given the chance to create your own comical farce with the materials provided.
The gamers replying are fully aware of what is going on. The reaction was a mix of astonishment and nothing less than pure bliss. One user, Heffe, exceptionally pointed it out when he said, “TOTK isn’t a game, it’s a physics engine for harassing enemies.” That is… that is exactly the point. The game gives you this wonderful power to stick any object to one another, and the community’s first response is to use it for making loud, funny traps. Another player, Ridwan, suggested, “It’s nearly as entertaining to see these traps work as to play.” Which is so right—one of the greatest things about this game is to demonstrate the craziest devices and to find out what ridiculousnesses others have come up with.
There was some discussion on the graphics, with one user, Gmtoshi, stating his viewpoint by saying that the “Game looks like from the 90s.” Okay, the visual style might not be very realistic, but this is, in a way, completely missing the point. One must go through it rather than judge it by the number of pixels. TheShaolin.IP gave a much better reply: “Old is gold. The best way and time-tested.” And they are completely right. The trap logic has its roots in the old cartoon era, and it works because the game’s physics make it both funny and gratifying.
What is the most impressive about all this is that it clearly shows the limitless applications of Ultrahand. As the user NoBanks Nearby put it concisely, “a tom and jerry style trap to squash enemies? the ultrahands possibilities are truly endless. legend status.” It is now not about taking the enemy out in the fastest way possible but in the most comical way. That is what makes it so magical. The players are the ones who are always pushing the limits of what the developers had even dreamed of. Who in Nintendo‘s team, probably none of them, would say, “Yes, players will definitely build a giant swinging hammer trap”? But the fact is we are here surprisingly.
There are people in the community who apply to clever gameplay acknowledging them. “This was really clever,” said Glitch. “Awesome moves,” said Reece. And SteamDeckDeals attempted to sum up the sentiment that many of us have: “this is why TOTK is so peak. You can do stuff like this so casually.” It is that casual creativity which is the heart of the experience. Just imagine you are wandering around, come across some materials, and suddenly a silly yet cool idea pops into your mind. Before you know it, you are directing a Looney Tunes production in Hyrule.
One wonders what will the next thing be? If gamers are already creating classic cartoon traps, how long will it take before someone builds a whole Rube Goldberg machine just for opening a treasure chest? Potential is literally, as we have seen, infinite. This one clip merely offers a tiny glimpse into the enormous sandbox that the players have constructed out of Tears of the Kingdom. It is not the story or the shrines anymore but the moments of the players’ ingenuity shared that count; these are the momentous, pure and over-the-top player cleverness.
So while the graphics might be second-rate for some, the gameplay systems of Tears of the Kingdom are among the most sophisticated and user-friendly ever designed. They promote such organic, funny storytelling. It is a game that trusts its players will have a blast, and the community keeps rewarding this trust by gems like this Tom and Jerry trap. In a scripted set-piece, the Nintendo Switch continues to be a platform for incredible creativity. Meanwhile, discussions about gaming hardware often involve comparisons to other systems like PlayStation and Xbox.


