\n\n{"id":69399,"date":"2020-06-11T18:22:43","date_gmt":"2020-06-12T01:22:43","guid":{"rendered":"https:\/\/happygamer.com\/?p=69399"},"modified":"2020-06-11T17:53:39","modified_gmt":"2020-06-12T00:53:39","slug":"prepare-to-die-masochists-demons-souls-is-being-remade-entirely-for-playstation-5","status":"publish","type":"post","link":"https:\/\/happygamer.com\/prepare-to-die-masochists-demons-souls-is-being-remade-entirely-for-playstation-5-69399\/","title":{"rendered":"Prepare To Die, Masochists: Demon’s Souls Is Being Remade Entirely For PlayStation 5"},"content":{"rendered":"

There is a demographic of gamers that aren’t necessarily looking for easily sought difficulties that culminate in pleasant feel-good endings or storylines that are easily digested and understood. These are people that, for one reason or another, find themselves searching for the most brutal experiences games have to offer, and they’ve been around since as early a Battletoads<\/em><\/a> arrived on the Nintendo Entertainment System.<\/p>\n

The demographic was almost entirely forgotten about for decades until a relatively unknown studio pushed a relatively small title into the light on February 5, 2009.<\/p>\n

Called\u00a0Demon’s Souls<\/em>, it was From Software’s first foray into the spanning saga and genre now known internationally as\u00a0Dark Souls<\/em><\/a>, where enemies were punishing yet fair and advancement was earned. Every inch of progress in this franchise is marked with blood, sweat, and tears, along with a deeper understanding of mechanics that the game offers to the player, allowing for that fantastic moment where everything clicks and you manage to defeat another grotesque monstrosity.<\/p>\n

The series became so popular that indie games started picking up the mantle of the genre, introducing stamina meters and punishing fights where players would need to prove their prowess in order to advance. Admittedly, the series became a bit more watered down as it continued as FromSoft wanted to ensure that more players can get into it, although the lore still consists of bizarre readings and puzzle-pieces of history that is up to the user to understand.<\/p>\n

Apparently they wanted the game to be so hardcore, that even understanding it was a test of patience and dedication.<\/p>\n

Yet today, in the E3 At Home broadcast, From Software announces that they’re returning to their roots. All the way back, to the original\u00a0Demon’s Souls.<\/em><\/p>\n