<em>Artifact<\/em> has had a rough time of it since it was announced, with the negativity beginning the moment it appeared on-screen at The International 2017. Greeted with groans the moment the words "The <em>DOTA<\/em> Card Game" appeared beneath it, the moment seemed foreboding for the future.\r\n\r\nAnd the future didn't quite go on much better. Entering an extremely saturated market in 2018, surrounded by titles like\u00a0<em>Hearthstone<\/em> and\u00a0<em>Gwent<\/em>, to say nothing of the "traditional" card games like\u00a0<em>Magic: The Gathering<\/em> that are still wildly popular, the title quickly fell flat.\r\n\r\nCriticized heavily for a heavy monetization model that struck players as incredibly pay-to-win,\u00a0<em>Artifact<\/em> crashed and burned before it ever really got off the ground. Within only two months of release, the title had already lost roughly 95% of its player base.\r\n\r\nBy the time 2019 hit a halfway point,\u00a0<em><a href="https:\/\/happygamer.com\/artifact\/">Artifact<\/a>\u00a0<\/em>had only a hundred or so players still kicking around. Generally considered a dead game by then, most forgot its existence, save for the infamous video of the groaning audience at its announcement.\r\n\r\n[embed]https:\/\/twitter.com\/PlayArtifact\/status\/1263850786448015362?s=20[\/embed]\r\n\r\nConsidered one of Valve's <a href="https:\/\/happygamer.com\/valves-artifact-remains-in-shambles-developer-believes-it-can-be-salvaged-17086\/">greatest failures<\/a>, the company soon parted ways with designer Richard Garfield and Skaff Ellias. Shortly after, the company began a reboot for the title to bring it to fruition.\r\n\r\nThis new beta marks the chance for players to give proper feedback to the title and hope that it won't become\u00a0<em>Artifact<\/em> once more. With so many differences that the company simply calls it a sequel or an upgraded model,\u00a0<em>Artifact 2.0\u00a0<\/em>is meant to be what the first was meant to be.\r\n\r\nGabe Newell himself has referred to the title as a failed experiment but insisted that Valve would be continuing to try and make it work. This new beta proves that the promise to keep the title rolling was spoken truthfully if nothing else.\r\n\r\nOne of the main changes made for this title is the elimination of card purchases, which was one of the main complaints about the title. Whereas games like <em>Hearthstone<\/em> are free-to-play with the option to complete microtransactions,\u00a0<em>Artifact<\/em> charged you for the game\u00a0<em>and<\/em> for cards.\r\n\r\nAdditionally, there will be a single-player campaign added for players to enjoy the title without matching up online. All three lanes of play will be visible simultaneously, another complaint about the original.\r\n\r\nThis open beta will add to the feedback the developers have gotten, with the closed beta having begun in March. Hopefully, after so much effort and six years of work, Valve has landed on something that won't make fans groan.