Blizzard’s Overwatch game had posted a mysterious and dark message on their official Twitter account which was not positively received though it did set a debate among the gaming community. The tweet, which had a very sad-looking Genji and the words ‘Small sword. Big feelings. 🗡️💔,’ was supposed to be a nice and very relatable character moment. On the contrary, it opened up the players to a stream of dissatisfaction with the game changes that have, asputagamers, made Overwatch 2 ‘literally unplayable.’
Let there be no doubt about it, Overwatch 2’s latest update adjusted the aiming sensitivity and aim assist parameters, primarily for console gamers on PlayStation and Xbox, and the feedback was deafeningly clear. The replies to the tweet exhibiting the artistic Genji turned into a place of complaints. The whole post was taken over by one player after another discontent. ‘FIX THE SENSITIVITY THE GAME IS UNPLAYABLE,’ declared @8doobiez, and @itsanewlife22 and others like him reiterated that point word for word. The issue seems to be pretty widespread, and @Zazokra even posted a clip showing their sensitivity sliders at zero but the camera still moving fast and captioned it, ‘yall done f everything up b.’
This is one of those instances when the social media team inadvertently picked the worst possible moment to share something that was aimed at creating a mood. The community was not willing to listen to Genji’s sword crisis; they were fighting a crisis with the control. Comments like @alicenine_ow’s ‘guys what the fuck are we doing’ and @shimadasake’s ‘you guys HAVE to do something about the sensitivity patch’ express how swiftly and intensely the backlash is. Player @BammTNT took the opportunity to be more straightforward; he called, ‘Revert that dogs hit console aim assist change, You’ve removed like any smoothness you had with it.’
But hold on; which direction was I moving on? Oh, yes, the tweet in dispute. It is either going to be a promotion for a new character or just a moment for Genji, the cyber-ninja who undeniably is associated with his sword. ‘Small sword’ phrase is certainly self-deprecating humor, but players perceived it in a totally opposite way. Some, like @Valomyrs_Decree, even turned it into a demand for a balance change: ‘Genji deserves a gigabuff for the insecurity you’ve given him.’ Others just made their jokes, with @SilverLycaris saying, ‘It’s not the size of the sword that matters it’s how you swing it!’
Despite the large number of complaints about the sensitivity issue, some players still voiced their other requests. @Ewomyp996 insisted on a FOV slider for console players, @Karashuu_ wanted to open up the Belgian players to spend in-game currency earned via events on loot boxes, and @catchyalpaca even suggested a Final Fantasy collaboration. However, such requests were much quieter compared to the shout of ‘fix the aim.’
This incident reveals an odd and modern disconnect within the live-service gaming world. Social media marketing staff usually have no connection with the developers and the balancing teams at all. That is why the entire situation becomes strange, as if marketing is like ‘hey, feel these big and sad ninja vibes’ while the whole player base is loudly countering ‘MY CROSSHAIR WON’T STOP VIBRATING!’ The same post is taking place with two completely different conversations.
What is the impact of this on Overwatch 2? The game is in its second season right now, and problems of this sort can easily ruin the whole experience. Wrong sensitivity settings become a major sin for a game where aiming has to be precise and quick. The fact that so many players used the official tweet as a gathering point for their complaints shows how crucial and disruptive the update has been. Blizzard is normally pretty quick to respond to player feedback so it is likely that a fix is in the works already. But until the delicate moment is ‘over’, the community’s mood changes from ‘big feelings’ to ‘big frustrations.’
Above all, the ‘Small sword. Big feelings.’ tweet may actually go down in history as one with the emotional impact that was the post reflecting the highest player discontent. It reminds us that the main concern of gamers is always the feel of the game—the smoothness of a turn, the accuracy of a shot. And at this point, that feel is very much broken among a noisy segment of the Overwatch 2 community. No level of done character moments can compete with this. The ball is now in Blizzard’s court to fix not only the game but also the relationship with its players.


