Video game fans with lower-end video cards will soon have a chance to play DirectX Raytracing (DXR) games in their screens. Currently, DXR exclusively runs on GeForce RTX series 20 graphics cards, the high-end line of GPUs from Nvidia.\r\n\r\nThe beefy performance of the cards, of course, is expensive for many gamers. The costliest RTX GPU from Nvidia (the GeForce 2080 Ti) costs at least $1,200.\r\n\r\nTwo of the more popular video games with ray tracing are Battlefield 5 and Metro Exodus. The latter looks more realistic but requires intensive graphics computing power.\r\n\r\nRay tracing renders the game in awesome, film-like details and smoothness. It traces light rays from a source and simulates how they react to various surfaces. Shiny objects will bounce the light rays and shadows realistically form on areas not reached by light.\r\n\r\nThe magnitude of computing requirements for ray-traced games is tremendous. These enormous computing and processing are passed on to the GPU to perform. The end products are the size (resolution, in pixels) and the speed (frames per second) of the video rendered on the screen.\r\n\r\nThe move to enable cards with Pascal architecture to run DXR games is seen by some reviewers as a way to introduce gamers with low-end GPUs to what they could gain from faster cards.\r\n\r\nEven with a new driver for the Pascal card, one can not hope to get frame rates higher than 30fps. The gamer using Pascal GPUs will be able to test the experience of ray tracing at reduced capacities come April.\r\n\r\nNvidia itself has estimated in the past that RTX cards deliver 10x the speed of the GPUs with Pascal architecture in rendering ray trace. Ultimately, some gamers may decide to upgrade their hardware to high-end GPUs.\r\n\r\nNvidia\u2019s move is also a timely response to the recent developments in game releases. The video card company has recently teamed up with both Unreal Engine and Unity to incorporate Nvidia\u2019s ray tracing and RTX technologies in their game engines.\r\n\r\nIn turn, this will enable 90% of game developers to use the same technology. We may see more ray-traced games being developed and released in moving forward. New games are expected as early as within the current year.\r\n\r\nMoreover, Nvidia\u2019s hardware competitors are also moving towards ray tracing capabilities. Crytek game engine has recently shown a demonstration of ray tracing for AMD GPUs.\r\n\r\nIt won\u2019t be long now before we see how the gamers\u2019 will respond to Nvidia\u2019s support for DRX-enabled Pascal cards.