Hideo Kojima, the creative mind behind notable video games like Metal Gear and Death Stranding, is back with his striking proposal again. He has now come up with an idea that will slap you in the face with its awesomeness. The game he is going to make is neither for you nor for me. He absolutely stated that it is going to be “teaching material” for AI to learn from. It seems that AI is so ignorant that it has to pass through books or, you know, the controller.
This was Hideo’s announcement which was reported by Dexerto, the company’s daring act was indeed crazy but the brilliance of the concept made it so. It was like Hideo Kojima thinking out of the box that eventually made him, well, Hideo Kojima. Kojima is considering the way of educating our future god-like robots through interactive entertainment while the rest of the world keeps squabbling about the minutiae of graphics or battlepasses. It is simply too much.
As expected, the online discussions were a wonderful mix of incredulity, confusion, and laughter. Because, after all, what else can one do with a Kojima’s idea? One gamer, Pixel Throne, hit it nail on the head when he said, “Kojima making games for AI to play? That’s peak Kojima. Humans can barely understand Death Stranding, let’s confuse the robots too.” Honestly, I can’t say that it’s a totally inaccurate viewpoint. If an AI can comprehend a game where you are delivering parcels to a broken America and avoiding ghostly BT creatures while taking care of a baby in a pod, then it might just be fitted for this world.
A few gamers, though, were quick to spot the possible genius behind it. User elvraps called it a “genius move,” while Helium Wars even speculated that “Kojima is out there teaching machines philosophy through gameplay.” That is the spirit, huh? This would not be just another simple puzzle solver. It would have the DNA of a Kojima game. We are talking about narrative depth, moral dilemmas, and complex systems—all these would be offered as a set of lessons for silicon students. User shzhv13 pointed out that Kojima is “early, as usual,” and the builders who start thinking of AI learning through play instead of reading scripts will have a head start.
The jokes kept pouring in, of course. Kryptorush came up with a hypothetical AI’s response: “I have spent 40 years exploring the entire Metal Gear universe, and my circuits are literally smoking.” Stillconfusedx even made a very relatable joke: “AI ‘doesn’t know much’ but somehow knows my exact mood on Spotify at 2am.” Amen to that!
User psych_nft instigated a very profound discussion where he posited that “an AI game that teaches human lessons like empathy and consequences of violence is already for many humans a must.” Which, ouch! Truth. Someone else commented “It is for AI, not for you to play 🥲,” but the argument still stands. If a game could teach an AI those concepts, that would be a very skillful piece of design. Perhaps we all need to play it too, just in case.
How would this even be? Kojima did not give any details, but our creativity could be beyond limits. Would it be an enormous, open-world simulation where the AI gets to know about consequences and effects? A narratively-driven experience where it has to learn human emotions from conversations and settings? A social deduction game where it learns about lying? The surreal is strange and limitless at the same time. User 0xVeepul brought up “zero-gravity puzzles” as an example, and why not!
It is easy to dismiss this as just another of Kojima’s eccentricities, a wacky idea that may never see the light of day. But you should remember that this is the very same person who managed to persuade a major publisher to fund a game about a delivery guy who connects society through a supernatural internet. His bizarre concepts often do get realized. And considering that AI is the hottest tech term right now, being everywhere from gaming tools to NPC behavior, the timing is… strangely visionary.
This whole thing doesn’t mean taking the human players out of the equation. Instead, it is about the development of a new medium, a play area for AI. One can easily visualize it as a very advanced training simulator. Rather than the AI learning to drive by watching and analyzing millions of hours of road footage, it can learn the complexities of human structures, ethics, or creative problem-solving by playing a specially designed game. That’s the plan. It is bold, it is vague, and it is pure, uncut Kojima 100%.
The online debate shows that players are equally impressed and puzzled, which is probably the exact reaction Kojima was after. This concept is a fascinating development for the PlayStation and Xbox ecosystems.


