Basically, Epic Games today gave a quintessential Fortnite treatment to the matter in question. Storm damage was increased in Battle Royale sometime early in the day, only to have it reverted a few hours after. But wait, there’s a catch-the time of wait for storms to start shrinking is still faster than it was prior! It’s like they still could never make up their minds.
The whole incident arose after dataminer HYPEX dropped the news on Twitter. The responses were all in utter pandemonium. Players were left confused and angry; some couldn’t even get a chance to experience the change before it was removed. CJ_Toyger accurately summed up the FOMO of live-service games by saying, “Crappie I wish I experienced it before it was removed.”
Why revert? Well, maybe the weirdest thing in the world, it’s actually affecting everything. Creative maps, other modes like Reload, total mess. Fortnite Status went on to tweet: “⚠️ We’re aware that the recent storm adjustments are impacting creator-made islands and other modes such as Reload. We’re working to fix this ASAP.” So yeah, it was a glitch that broke like half the game.
Some were happy about the increased storm damages, though. Fr3shramen said, “Finally. Chapter 6 is like the biggest map out there. Plus vehicles are bugged. And all these mobilities, people just running away,” which makes sense, right? The map is huge, and people just avoid fights, but those other guys started calling it “reload v2,” or whatever that means.
Split as usual. The group calling everyone “cry babies” for whining. Another says Epic has no clue what they are doing anymore. NFT_GOD_666 asked, “Does EG have any idea what they’re doing? cuz recently it really just feels like they’re pushing random buttons,” which is like mood and honestly. I feel like Fortnite is sometimes just random in the way it changes.
Then, there’s that whole big OG issue. Someone stated that the so-called “OG” season right now is less accurate than the last, with random ass items in there that shouldn’t be. That is just as much as Epic cannot help but mess with things, even when they really intend to stay true to them.
The wild part of it is how fast everything took place. The change went live for a few hours, and it is already reverted. That shows how fast Epic moves when something breaks. But then that also shows how interconnected everything in Fortnite really is-change one thing, and there go three others.
Storm mechanics have always been a difficult thing to balance. Too weak and the games take forever because people camp; too strong and it’s just outright unfair. That temporary double damage was probably a test, but they had to drop it because of the technical issues.
Now storm damage back to normal but shrinking times are faster? An interesting compromise, actually. One that might still see the realization of faster games without totally trashing the players that get caught in the storm.
Fortnite is always a constant changing and reworking. Remember when they just vault-ed the pump shotgun for like a week, and everyone just lost their minds? This is just another day in the life. Players will adapt, complain on Twitter, and then re-adapt. The cycle continues.
This Historia is a good and bad one when it comes down to the speed at which, at times, Epic distributes changes, sometimes breaking the whole game in the process.
It’s called a live-service model where Rendered Gaming and the entire player base, for that matter, is basically beta testers, but one thing is certain: we do receive constant updates and new content. Seems like the trade-off is worth it to me.
So yeah, back to normal storm damage. For now. Who knows what tomorrow brings? Maybe they’ll triple it. Maybe they’ll get rid of storms entirely. With Fortnite, anything can happen.
PlayStation and Xbox players are also affected by these changes.



