Butterscotch Shenanigans, The Developer Behind Crashlands Will Release Levelhead On Steam Next Month!

Butterscotch Shenanigans, The Developer Behind Crashlands Will Release Levelhead On Steam Next Month!

Butterscotch Shenanigans, The Developer Behind Crashlands Will Release Levelhead On Steam Next Month!

Butterscotch Shenanigans, The Developer Behind Crashlands Will Release Levelhead On Steam Next Month!

Butterscotch Shenanigans has developed several exceptionally weird games for mobile devices before they’ve tried their fortune on making desktop games in 2016.

The video game developer achieved success on Crashlands in 2016, and after a year they’ve announced Scuffle Buddies, but there’s no news or update about the project.

The Crashlands has been released on Google Play and App Store just after being available for 42 hours on Steam Greenlight. Crashlands is described as a crafting game that’s story-driven.

Players need to collect items to craft stuff like armor and weapons. The game is often likened to Klei Entertainment’s Don’t Starve.

The developer’s new game is known as Levelhead, which is a co-op level-building platformer, and it will be available next month at Steam Early Access.

In the campaign mode of Levelhead, gamers are working at the shipping bureau where they need to deliver packages at life-threatening 2D weird environments.

They need to get powerups to gain special skills such as warping through walls, and flight. Powerups will also enable players of up to four to work together to the whole campaign. Players need to run and jump a lot.

They can boost their power through a lot of levels within the game’s handcrafted campaign.

The workshop is the game’s real hook. There will be over 100 various creative elements in Levelhead, and they’ll be available in 3 various biomes.

Finished levels can be shared and tagged. Gamers can publish their levels so those who want a real challenge will have a good time. The publisher markets the game as a title with excellent building levels, and there’s a lot of fun at leveling up.

Gamers can organize their feeds through subscription, and they can subscribe to other players. They can track their best runs on leaderboards.

Sam Coster, the co-founder of Butterscotch, said the concept of Levelhead started as a traditional game idea to satisfy platforming. However, when they saw the level editor’s potential, they can’t stop at developing ideas to make the game bigger.

Levelhead will debut on Steam in a month’s time, and the developers said they have enough time to develop and enhance features so the game will be polished when it’s out. The developer wants a complete campaign for the game’s early access period.

The full release is expected after six months to a year, and fans will expect more creative elements, modes, and levels. The developers also expect an intense interaction from the community, and they need to be ready.