Butterscotch Shenanigans has developed several exceptionally weird games for mobile devices before they\u2019ve tried their fortune on making desktop games in 2016.\r\n\r\nThe video game developer achieved success on Crashlands in 2016, and after a year they\u2019ve announced Scuffle Buddies, but there\u2019s no news or update about the project.\r\n\r\nThe Crashlands has been released on Google Play and App Store just after being available for 42 hours on Steam Greenlight. Crashlands is described as a crafting game that\u2019s story-driven.\r\n\r\nPlayers need to collect items to craft stuff like armor and weapons. The game is often likened to Klei Entertainment\u2019s Don\u2019t Starve.\r\n\r\nThe developer\u2019s new game is known as Levelhead, which is a co-op level-building platformer, and it will be available next month at Steam Early Access.\r\n\r\nIn the campaign mode of Levelhead, gamers are working at the shipping bureau where they need to deliver packages at life-threatening 2D weird environments.\r\n\r\nThey need to get powerups to gain special skills such as warping through walls, and flight. Powerups will also enable players of up to four to work together to the whole campaign. Players need to run and jump a lot.\r\n\r\nThey can boost their power through a lot of levels within the game\u2019s handcrafted campaign.\r\n\r\nThe workshop is the game\u2019s real hook. There will be over 100 various creative elements in Levelhead, and they\u2019ll be available in 3 various biomes.\r\n\r\nFinished levels can be shared and tagged. Gamers can publish their levels so those who want a real challenge will have a good time. The publisher markets the game as a title with excellent building levels, and there\u2019s a lot of fun at leveling up.\r\n\r\nGamers can organize their feeds through subscription, and they can subscribe to other players. They can track their best runs on leaderboards.\r\n\r\nSam Coster, the co-founder of Butterscotch, said the concept of Levelhead started as a traditional game idea to satisfy platforming. However, when they saw the level editor\u2019s potential, they can\u2019t stop at developing ideas to make the game bigger.\r\n\r\nLevelhead will debut on Steam in a month\u2019s time, and the developers said they have enough time to develop and enhance features so the game will be polished when it\u2019s out. The developer wants a complete campaign for the game\u2019s early access period.\r\n\r\nThe full release is expected after six months to a year, and fans will expect more creative elements, modes, and levels. The developers also expect an intense interaction from the community, and they need to be ready.