Bioware Confirms Level One Defender Rifle Is More Powerful Than Developers Intended

Bioware Confirms Level One Defender Rifle Is More Powerful Than Developers Intended

Bioware Confirms Level One Defender Rifle Is More Powerful Than Developers Intended

Bioware Confirms Level One Defender Rifle Is More Powerful Than Developers Intended

A bug that has hit Anthem just gave its entry-level rifle more power than the game’s sophisticated Masterwork firearm. Many players have been complaining since they’ve worked hard to get the Masterwork weapon.

A recent BioWare update confirmed the fact that Anthem’s level one Defender rifle hits way harder than it should be.

According to Andrew Johnson, BioWare’s global community lead, their team confirmed the existence of a bug. He explained further that this bug is related to the loadout default items meshed with sophisticated higher-level gear they equipped.

As a result, the rifles are not functioning as it should be. He, however, assured fans that their team is already working on a fix.
Choosing which armor or weapon is the best fit is one of the fun parts of any shooter game.

Anthem’s preferred weapon might not be what first-time players expect. A Redditor known as “YeetLordSupreme” experimented with Anthem’s weapons. His experiment revealed that the numbers indicating shot damage to enemies seem meaningless.

This means that the Defender Rifle, an entry-level weapon causes 200 plus damage. This can also kill enemies with fewer shots compared to the Masterwork-tier endgame firearm.

YeetLordSupreme said that he tested different enemies and weapons and while the damage varies, the results remain the same.

The Defender rifle is the most efficient weapon in YeetLordSupreme’s inventory. According to him, the said weapon can melt almost anything!

A scaling bug seemingly causes this issue. This bug allows players of various levels and gear quality to play and fight together evocatively.

Jonathan Warner, game director of Anthem, said that they looked at the game’s pilot level and they did some scaling.

The scaling is based on the player’s level and the other players they play with. Warner said that this would be a good experience for everyone. Warner boasted of the game’s ability to allow players to play even if they’re not coordinated with their friends.

While this might be a great idea, the system defeats the purpose as it works opposite the developer’s expectation. A Redditor suggested that the team might want to revisit their weaponry system as they might have overlooked some issues.

Many disappointed gamers have made GIFs comparing Defender with the iconic Elemental Rage. The numbers show dissimilar damage values than the actual injury caused. Defender shows more actual damage inflicted.

Now that Anthem confirmed the bug’s presence and promised to fix it, fans are more at ease. They’re expecting the fix to come soon.