According to a CharlieINTEL tweet, this new beta version will let players choose their preferences for the new search system regarding a particular mode and map before they get matched. This is a huge deviation from rotation-based randomizations, and already, the pros and cons have divided the player base.

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So, what is it that makes it different? Primary, never before would you actually choose to be given a map you despised. The gruesome nightmare Liberation Peak? Goodbye verdict if you say so. Empire State, though newer, is just a great urban war zone and let it spam throughout the weekend! Opinions are split among players, some absolutely declaring the canceling of Oppo maps, while others are laughing. “Finally no more Liberation Peak,” one player exclaimed. Another responded with laughter, “We all be choosing Empire State 😁😁.”

…Along with wiping away bad maps, is gaining the ability to ensure your squad is only tacitly expected to enjoy their own while Conquest players will never find the pop-up box telling them to suddenly switch to Breakthrough against their will, and Rush dudes…well, rush through it. Some players want to make the matchmaking work that way. “Let me queue w/ 8 people and have 2 different 4-man squads on the same team,” responded one, opening a can of debate about squad sizes and party systems.

Will it fix all? Well, someone divides that already. With so many players online, one said the filter wouldn’t even matter: “No, it won’t, there will be so many people online playing that it won’t matter especially people who just load up and play.” Others started doubting how SBMM would work with such specifics in filters for big modes with vehicles: “How would it determine player skill when you’ve got heli chads with a 50/2 KD but a 0.5 KD on foot?” Right indeed.

And then it’s classic console vs. PC it should be. “Console only, so I don’t get walled by trans players,” complained one, and… well, the comment section spiraled out of control really quick. But hey, gold +1 for sparking the pot on customization options.

On a more grounded tone, this is stepping forth on player feedback. Battlefield’s beta is not just a stress test for servers; it is a testing ground for features that the community really wants. As one reply states: “Being able to pick maps and modes makes the beta feel more player-focused, not just a testing ground.” This gives credence to the rumors of an integration with Battlefield Portal’s server browser and could very well be the first foray from that into a far more customizable multiplayer money.

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So, whenever the definite set date annuls (and they’re still pondering), grab your friends and get ready to avoid those maps that you want to curse upon. Next weekend’s second beta weekend for Battlefield 6 will be a hot mess, and on this one, it’s mostly up to you… Just don’t expect the sweats to stop showing. Some things never will.