The Assassin’s Creed account asked its followers to post their most stressful game experiences using an Assassin’s Creed II classic image to begin their discussion. Players created more than 100 responses to the request because they wanted to share their game-related stress experiences which they encountered during specific missions and technical difficulties and through their general dissatisfaction with Ubisoft as a game developer. The discussion shows how dedicated franchise fans experienced both extreme and annoying moments during the franchise’s entire history.

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The Assassin’s Creed social media team planned to start a big issue through their current social media work. The team released an Assassin’s Creed II screenshot which displays Ezio using the flying machine while guards yell. The team asked users to share their game anxiety moments about this scene. The users began to share their things. Community members started to share their hidden mental suffering. The users created a collection of funny memories about the past while expressing their anger about Ubisoft and showing various emotions. The community tweet provides all community members with important details about their current circumstances which the company had not intended to disclose.

The actual game moments which people present as evidence show extreme accuracy and actual existence. The top reply, and honestly a mood, is just “Climbing up super tall cathedrals.” The statement functions as a complete explanation without needing additional details. The thought brings about palm sweat. The ACII mission contains its most dangerous expression through the “Ma cosa! Shoot, shoot the flying demon!” phrase. Multiple people quoted it verbatim. User Serrated Viper said that line is “forever burned into my brain” and talked about desyncing a crazy amount of times. Tyler Schloss responded with “I still hear this pic in my nightmares.” The gaming experience reaches its most intense level when a challenging mission and an unforgettable character voice line combine to create a gaming experience which ends in failure after your fiftieth attempt. The main source of gaming anxiety exists at this point.

The mission only served as one part of the experience. The players mentioned other well known games. Cody Good described his experience with the Borgia tank mission for Leonardo which brought him stress about the mission’s final section. Clóda described his experience of pain through his explanation of how his body reacted to the tattoo page. The tattoo page descriptions made me tense up my body because I encountered the irritating collectible locations in AC III. Cpt Rusty created the requirement to play through AC IV: Black Flag because he defined the exact moment when players see “The two Legendary Ships appear when you’re against the Storm Fortress…planning leaves window and pure fear and praying enters.” The situation creates a complete atmosphere. The ability to generate strong physical responses exists in these moments which have lasted for more than six years.

The discussion changed from users sharing their past anxiety experiences to… people explaining their feelings about current issues. A group of replies completely overlooked the prompt while they began to complain about Ubisoft. The situation became chaotic within seconds. The user GG🇧 Belarus said “I haven’t played Shadows because I won’t be buying it. Your terrible Ubisoft games made me stop purchasing games”. The user Habïbïblocksberg expressed his disappointment about the game delays through the statement “They keep delaying black flag which kills the excitement. I want you to either continue with this thing or stop it because I don’t care anymore. The users began to argue in the replies about the possibility of a ‘Black Flag Resynced’ remake announcement because user Barney Jutton stated “No it’s been delayed they’ll probably announce it in March.”

The less direct responses created the following situation. User Giuseppe Cappelletti just replied with a long string of middle finger emojis and “Fuck Ubisoft”. The user expressed his essential message through these statements. Users instructed Ubisoft to “stop talking and focus on their work” because they experienced anxiety from the way the company manages its operations. The game moment which creates anxiety for some players has been replaced by anxiety which exists because of the company’s operational choices and game cancellations and decreases in product quality. The Twitter replies area became a complete disaster.

Nephaliim described a universal fear: “You’ve just walked into a room. The entrance you just walked into is the only thing illuminated. No cover. Autosave in progress…” The statement represents a specific video game element which functions as a PTSD trigger dedicated to the AC series. Samantha J. Foster Composer described Splinter Cell through his statement that “Every moment of the first 3 Splinter Cell games” created anxiety for him which he acknowledged as a reasonable response.

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The complete discussion presents an interesting study. The actual content of the thread shows players who share the same gaming experience through their stressful gaming moments which create bonds between them through their mission challenges and platforming difficulties and boss fight battles.