Sucker Punch, the company behind such elite productions as Ghost of Tsushima and the inFamous games, itself is interested in somehow squeezing the superpowered world of InFamous in one last go. Yet, from the look of it, hope might as well be blown away. As Nate Fox, creative director, puts it, the team would “love to work on more InFamous,” although, under current circumstances, they had to be locked into finishing Ghost of Yotei, “our new epic samurai game.”
I guess on a very rational level, this sort of thing makes sense. Sucker Punch really concentrates their energy on a project to the exclusion of all else until it is polished and done. With Ghost of Tsushima being huge, and there really are no complaints it should now be a majority focus of the studio, alongside the same world with Ghost of Yotei. But there really is genuine love for inFamous, and players are never shy about demanding something like a remaster, a remake, maybe even a sequel.
The other responses are interspersed with backlash and nostalgia. Some, like @CYPH3Rs_D0M41N_, are calling out for a remaster of the Cole MacGrath duology, while others, such as @Waffles2Slick, think Bluepoint Games (which was responsible for the brilliant revival of Demon’s Souls) could be the answer. Then, there is @HonestToCritic who would like to see the first two games rebuilt in the Second Son engine and ported to PC.
On the other hand, Sucker Punch really isn’t quite one of those huge studios. I mean, they have very little manpower to divide focus between Ghost of Yotei and inFamous revival, at least without compromising quality. As @NR4FEC said: Stretching yourself too thin in this volatile gaming industry nowadays would be a sure recipe for disaster. Layoffs are going crazy from here and there; it’s probably the more prudent route to take.
Having said all this, the call for this one, indeed, cannot be ignored. Gamers like @Zengeku want a new inFamous with “insane powers” and a classic good/evil morality system, while @bmuny101 is firm with no negotiation on bringing back Cole MacGrath. And @Alguien58606351 is still praying for a comeback for Sly Cooper (sorry, but that ship has probably sailed).
So what could be done here? Outsource. If Sony really wanted to, they could have the inFamous remaster collection sent over to a trusted developer like Nixxes (who have been brilliant with PC ports) or Bluepoint. That way, Sucker Punch won’t have to divert any resources, and the good news will be a delight for many fans. Until then, hole in the wall all your attention on Ghost of Yotei, which is certainly not a bad thing.
In the air, here’s the abbreviated explanation: InFamous is not dead, by some means, but it has been set on the back burner. With the long wait that AAA development nowadays offers, we will be waiting a fair while. So maybe in the meantime, go dust down that PS3 and replay some of the originals; they’d still hold up.


