One of the insidiously difficult and community-dividing challenges ever presented by Capcom in Monster Hunter history. Monster Hunter’s official account warned Omega Planetes going into ‘Pantokrator Mode’ and called for hunters to come together and deliberate what roles each of them would play, and then take on this awe-inspiring challenge. But happily-ever-after Goblins! That really was a joke.
So what does this really translate to? Omega Planetes is a coop raid boss with two modes: regular and ‘Savage.’ Pantokrator Mode is that time when it turns into an angry little crazy thing! Literally, a tweet tells you to cooperate with other hunters. And that’s the only way you’re gonna get over this. It’s not a fight you can just shrug off… Solo, which makes some players ecstatically happy and others downright disappointed.
Rather, that tweet’s replies turn into a fiery war zone of opinions. Some have welcomed the hard content. One commenter, ‘KupoKaachan’, said: ‘The Omega Planetes and Savage content is so awesome. Got him down a couple of times now on Savage. Thanks for finally giving us a proper challenge!’ while ‘rockstone36’ pleaded, ‘CAPCOM please don’t listen to those kids crying it’s too hard. Don’t nerf it.’ They view it as a true endgame goal, a legitimate raid experience that fulfills you immediately upon an actual victory.
In short… there is the other side of the story. Many players ended up stuck at their rock walls and has had it. ‘AthemAmrod’ rambled on: ‘The thing is: I don’t WANT to learn stupid ass OP mechanics to slay an op collab sheet raidboss. I don’t want to learn & train on a ‘new’ weapon for 50 years, I normally don’t use, to beat that garbage.’ They kind of put value in the HP being ‘way too high. Pure frustration & unenjoyment.’ Another player, ‘dustcatcher3d,’ joined the criticism of the core mechanics of the game, saying, ‘The game mechanics are far too slow for this type of enemy; you have to press a button a hundred times before your character reacts.’ Oof.
How do you get through it then? The community is pretty much sharing strategies already. ‘Janejp’ dropped some serious knowledge with pointers for both versions. For normal Omega, stack Resist Stunt & Fire Res 3, plus Evade Extender 2. Thunder weapons on Omega, Fire or Paralyze on Nerscylla popping in. Recommend NPC support hunters Kai and Alyssa almost as much as must-have; they’re a ‘blessing.’ And for Savage, you’ll want Resist Bind 3 on top of all that. Serious build crafting check.
Meant for team-building and role-specific play. ‘SmileTheReaper’ unpacked the social weirdness by saying, ‘most players aren’t allowing others to join their hunts & have it set to “Manual-Accept” during the SOS. We’ll wait 10-15 minutes & then leave because we won’t get accepted.’ That’s forming an exclusive-club-type scenario where skilled players are blocking random players, which is kind of the opposite of the ‘work together’ vibe.
Okay!? But for those that-made-it, there’s a pretty rewarding experience. The story goes with ‘janejp,’ ‘I failed to Savage Omega many dozens times before my first win with random that almost failed. After that, I figured strategy with my friends and everyone do their roll well, now my team can guarantee win. It’s horrible hard but also give feeling extremely good when win.’ That is the Monster Hunter loop right there. You struggle; that makes victory so much sweeter. ‘BLoobama’ celebrated his more straightforward win with the tweet, ‘We completed it with 0 deaths last night. Satisfying as hell, even IF I raged for hours lol.’
Some bizarre things then start to come to light. ‘Skopezzzz’ mentioned a bug where, ‘insurance meals, doesn’t actually count as an insurance and uses an actual faint instead sometimes.’ Given how punishing this fight is, that could mean the difference between a win or a fail. ‘MsiRoman’ came in with a big question as to whether insurance works if you join the quest mid-hunt through SOS. That kind of detail. It matters.
So at the end of the day, Savage Omega Planetes is Capcom’s newest high-hard one, and it’s doing all it’s supposed to do as in separate the casual hunters from the hardcore ones. It frustrates, demands perfect coordination, and makes players quit. However, to others, it became one of the most fun cluster monsters that hit the game in years, a real technical challenge forcing people to theory-craft builds and practice for hours. Whether you love it or hate it, one thing is for sure—everyone’s talking about it. And that’s a win, from a live-service perspective.


