Nothing kills the vibe of a turn-based game quite like a busted key that either does nothing or does everything twice. That’s exactly what players of Harish Games’ latest Steam release were dealing with until the developer stepped in with what might be the fastest bug fix we’ve seen all year.
The issue was simple but devastating: the ‘e’ key was completely broken. In single-player mode, hitting ‘e’ would trigger the end of turn twice, basically skipping your opponent’s turn entirely. In local co-op, the key just didn’t work at all. For a game that relies on precise turn timing, this was game-breaking stuff.
“V1.01 Fixed the ‘e’ key errror. Pressing the ‘e’ key in 1-player mode caused the end of turn to trigger twice. In 2-player local mode, it didn’t work at all. Now fixed for both.” — Harish Games on Steam
The speed of this fix is honestly impressive. We’re talking about a same-day turnaround from player reports to patch deployment. That’s the kind of responsiveness you just don’t see from bigger studios, where a bug like this would probably sit in a queue for weeks while it goes through QA cycles and approval processes.
But let’s talk about what this bug actually meant for players. Imagine you’re deep into a strategy session, carefully planning your next move, and you hit ‘e’ to end your turn. Suddenly the game skips your opponent’s turn entirely and you’re back up again. That’s not just annoying — it completely breaks the game’s balance and flow. Any competitive integrity goes right out the window.
For local co-op players, the situation was even worse. The ‘e’ key just became a dead zone on your keyboard. Depending on how the game’s control scheme works, this could have locked players out of core functions entirely. It’s the kind of bug that would have players refunding within hours if it wasn’t addressed quickly.
This whole situation highlights something interesting about the current gaming landscape. We’ve got these massive AAA studios with hundreds of developers and QA teams, yet they regularly ship games with bugs that take months to fix. Meanwhile, a small indie operation like Harish Games can identify, patch, and deploy a fix in what appears to be record time.
Part of this comes down to scale and process overhead. When you’re a small team, you can make decisions fast. No need to run patches through multiple approval layers or coordinate with platform certification teams for console releases. Steam’s relatively open patch system means indie devs can push fixes almost immediately.
But there’s also something to be said about code ownership and familiarity. When you’re working on a smaller codebase that you know inside and out, tracking down a key input bug is probably a lot more straightforward than diving into millions of lines of legacy code in a AAA title.
The technical side of this fix was likely pretty simple — probably just a matter of fixing an event handler or input mapping that was either firing multiple times or not firing at all. But simple doesn’t mean unimportant. In gaming, these seemingly small issues can completely destroy the player experience.
What’s particularly smart about Harish Games’ approach here is the communication. The patch notes are clear, concise, and explain exactly what was broken and how it’s been fixed. No corporate speak, no vague “various improvements” — just straight talk about the problem and the solution.
This kind of rapid response sets expectations for ongoing support. Players now know this developer actually monitors feedback and acts on it quickly. That’s valuable brand equity for an indie studio trying to build a reputation in a crowded marketplace.
Looking ahead, this patch demonstrates that Harish Games has both the technical capability and commitment to maintain their game properly. For potential buyers, that’s a green flag — especially in an era where too many games get abandoned post-launch.
The real test will be how they handle future issues. One quick fix is great, but consistent post-launch support is what separates the serious developers from the ones who disappear after collecting their initial sales revenue.
For now though, players can actually use their ‘e’ keys again without breaking the game. Sometimes that’s all you need to turn a frustrating experience into a solid one.

