The multiplayer game Highguard has its development team share a new video which shows the game’s development process and its PvP Raid Mode which defines the game. The official PlayHighguard account shows all game elements which include Wardens and weapons and maps and the land’s history. The game currently faces player backlash because its servers do not function properly and its gameplay lacks content since its initial release.
The Highguard development team created a deep dive video which shows all game elements. The video explains all Wardens and all weapons and all mystical land elements. The room should create an atmosphere that matches what the audience expects. The developers create a retrospective about their development work which includes their main PvP Raid Mode achievement. The response to this new approach requires you to examine both the initial tweet and its subsequent responses which contain all the content. The original tweet leads people to expect certain information which the responses do not deliver.
The tweet reaches its audience but three seconds later all order breaks down. The negative events which occur later in the day originate from this first reply. The first responses should discuss the story between characters and their items but instead fans ask about the game’s offline status. The servers of the game currently experience downtime which requires @KnightHighland to ask “Your servers are currently offline, whats going on”. The opening statement creates the basic structure of the video. @Wilbert5678 shares an image showing a login queue which includes the text “Waiting in the login queue”. The developers show their party hosting skills but they forgot to unlock the main entrance to their event.
The process begins once the first group of users starts to share their opinions. The results show an unpleasant outcome. @KOWB0Y5 delivers his critique in direct language which states “Bro your game suck… Optimization is bullshit”. The statement represents something painful. @slakkanjus delivers a harsh judgment which suggests that the video time should have been used “to keep working on your absolute dogshit barebones game that runs like hot garbage”. People use the word “slop” to describe their view about slop and @HappyChubbyBear shows his opinion about how long this slop will stay alive when compared to Concord. The statement represents a cheap shot against someone who suffered a major loss from their past experience.
Players do not express all their anger through their gaming experience. Some people who play the game want to provide constructive feedback. @Doom_CMYK shows his three-paragraph response which explains that his time playing the game brought him to the conclusion that he requires better gameplay elements. The players want the game to include basic defense elements and they want turrets and traps and they want a MOBA-style upgrade system that uses materials from their killed enemies. The players explain “A lot of ppl are quitting day 1.” The developer team should stop to consider this piece of information which shows that someone dedicated their time to process it.
People debate which definition best describes the game. @mrfish331 says “The raid mode just sounds like chivalry”. @ShanTofique proposes that the 3v3 concept works well but requires additional content which includes more game modes and 6v6 or 3v3v3v3 gameplay options. The players observe an incomplete version of a game design which they believe to be excellent but the complete product has yet to be developed. @hardgam3r just asks “why its 3v3 ?” which is a fair question.
Players keep discussing server problems. @minghuapo asks about leaver penalties which reset their countdown when players disconnect through Ethernet. The discussion turns into a debate about the capacity limits of each server. @Spartacuss93 argues with others that launch failures create negative impressions of their product when the company offers crossplay with its “mega server” system. @TheZearGuy defends his position by saying “This is a small indie dev team with a shoestring budget. Cut them a break if the servers are a little wonky.” The statement presents a possibility which needs exploration. @lil_pedicure explains how someone used the statement to explore whether the Twitter user operates as the server maintenance person or if he works in a different position. People want to blame the entire brand for their dissatisfaction because they believe that everything should operate without problems.
The user @Profitmargined wants to know “Where is my horse on Xbox?” players believe that the company will not deliver all their promised game elements. @MrXB0X360 asks about their monetization methods when he says “So paid battle passes or what?” The volume of inquiries has increased dramatically while the company has struggled to provide appropriate solutions.
The situation creates a disorganized environment. The development team shared a professionally prepared introspective documentary which shows their entire creative process about Highguard. Players respond by sharing error message screenshots and writing about their problems with game optimization.


