Bethesda has officially announced a new update for The Elder Scrolls V: Skyrim Anniversary Edition, which is the last one to be issued on Nintendo Switch 2 version and also the same is done for input latency concerns. The patch is already available, and the company is almost forcing the players to have it installed to be able to access the latest version. The update comes from the Twitter account of Bethesda Studios, which informed the public about the issue yesterday.
What is more, at the same time, the community of users has reacted in different ways but quite uniformly by highlighting the latency issue and then turning attention to the bigger and bolder prenatal gáblis. One single magic number appears to be the main topic of debate. Sixty. Meaning frames per second. The Switch 2 update release triggered players’ instant and collective reaction of ‘WHERE IS THE 60 FPS MODE?!’ that was not even demanding the fix—’thank you for the fix’ was the answer.
Of course, if one goes through the replies, it is the same message everywhere. One user after another, one comment after another, all singing the same song. ’60 fps when,’ from TeaBow. ‘Are you going to address 30fps? Or just ignore?’ from Charles Tyldsley. ‘Nice story—Now make it 60 FPS,’ from LeaveX69. It is not even a request now; it looks like a demand. Player Armand Velazco made it obvious, ‘PLEASE give us 60fps! The hardware is MORE than capable!’ And he is right. The Switch 2 is very powerful, and Skyrim is, let’s be honest, a fourteen-year-old game. It wouldn’t be unreasonable to expect a smoother experience on this new hardware.
This is the sound of the same voice everywhere. ’30 FPS is ridiculous,’ complains Micha. ‘We want 60 fps, not 30 fps…’ asks Kanonymous. Even the overjoyed ‘Finally, Skyrim MFSU: Massive Frame Speed Upgrade!’ from NoToKYC.COM has an irony background since everybody knows that the real huge upgrade is still to come. Some users, e.g., David Shpeegs, have already taken actions and reported that they received a refund for the Anniversary Edition upgrade on Switch 2 specifically because of the 60fps option unavailability. ‘No 60fps no dice,’ he said. Ouch.
It is creating this absurd disconnect. Bethesda is doing fantastic work in addressing the input lag issue, which is somehow related to the gameplay feel. But for a large part of the audience, they are like the car workshop that is fixing the trim of a car that is missing an engine. The main problem is the performance cap that is being set. Gamers like JSKHalcyon expressed it simply and efficiently with the reminiscence: ‘It’s 2025.’ The implication is crystal clear—30 fps for a classic that has been re-released on modern and capable hardware is like a reminder of a not too distant past.
Requests for improvement in framerate are just the beginning. Now the conversation is being spread. Some are taking the opportunity to ask for more things. RBunFoX is asking for next-gen consoles like PlayStation to have increased draw distance, pointing out that the PS5 version still uses PS4-level rendering. ItchyButRash is of the opinion that Bethesda needs a dedicated studio just for patching their old games and, by the way, is also asking about an Oblivion update. LunaToon_4597 is on the same page, saying that the team should be ‘updating oblivion killing all the bugs.’ There is even a call for the porting specialists to be brought in, with Armand Velazco asking, ‘Can someone get @PanicButtonGame’s number? Those guys are the Switch port gods.’
It creates a picture of a player community that is grateful for the support but at the same time has the perception of what can be done very well. They see the power of the Switch 2 and they want their most beloved ever RPG to be finally able to draw upon it. The input latency fix is a step; it is sure and it is a good one, too. Nothing wrong with smoother controls; they are always good. But for many, it is a half-measure while the full potential of the hardware and the modern gaming standard is being left on the table.
So what comes next? Bethesda has admitted to one problem. Now it is up to them to take on the elephant in the room. Is a ‘Performance Mode’ patch going to follow? Or is the 30fps lock a permanent design choice for this version? The sheer volume and consistency of the feedback are hard to ignore. It is not just a few hardcore fans speaking out; it is the major topic of discussion. Gamers have spoken, and their message is loud and clear: we fixed the input, now fix the frames. This sentiment is shared across platforms, with even Xbox players joining the conversation about performance expectations.


